Move category: Difference between revisions
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{{ | {{DamageCategories}} | ||
<translate>The '''category''' (French: '''catégorie''' ''category'') of a {{TransLink|Move|move}} is a property of said move that determines the kind of {{TransLink|Damage|damage}} it deals. | |||
If a move is {{TransLink|Physical move|physical}}, the {{TransLink|Damage Calculation|damage calculation}} is performed using the user's {{TransLink|Attack|Attack}} and the target's {{TransLink|Defense|Defense}}. If it is {{TransLink|Special move|special}}, it will use the user's {{TransLink|Special Attack|Special Attack}} and the target's {{TransLink|Special Defense|Special Defense}}. | |||
==Status moves== | |||
{{Main|Status move|Status move}} | |||
Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects. | |||
==Trivia== | |||
* There are no {{TransLink|Special move|special}} {{1type|Fighting}} {{TransLink|Move|moves}}.</translate> | |||
{{BulbAttrib|Damage_category}} | |||
[[Category:Damage categories|*]] | |||
[[Category:Game mechanics]] | |||
[[Category:Terminology]] |