Move category: Difference between revisions

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{{Wanted}}
{{DamageCategories}}
<translate>The '''category''' (French: '''catégorie''' ''category'') of a {{TransLink|Move|move}} is a property of said move that determines the kind of {{TransLink|Damage|damage}} it deals.
 
If a move is {{TransLink|Physical move|physical}}, the {{TransLink|Damage Calculation|damage calculation}} is performed using the user's {{TransLink|Attack|Attack}} and the target's {{TransLink|Defense|Defense}}. If it is {{TransLink|Special move|special}}, it will use the user's {{TransLink|Special Attack|Special Attack}} and the target's {{TransLink|Special Defense|Special Defense}}.
 
==Status moves==
{{Main|Status move|Status move}}
 
Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects.
 
==Trivia==
* There are no {{TransLink|Special move|special}} {{1type|Fighting}} {{TransLink|Move|moves}}.</translate>
 
{{BulbAttrib|Damage_category}}
[[Category:Damage categories|*]]
[[Category:Game mechanics]]
[[Category:Terminology]]