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{{ | A '''stat''' (French: '''stat''' ''stat'') refers to any of several parameters pertaining to {{TransLink|Pokehero|Pokeheroes}} that can affect {{TransLink|Priority|turn order}}, {{TransLink|Accuracy|move success}}, and {{TransLink|Damage|damage output}} during a {{TransLink|Pokehero battle|battle}}. With exception to the {{TransLink|Stat|HP stat|section=HP}}, a Pokehero's stats can also be temporarily raised or lowered in stages during battle through various {{TransLink|Stat modifier|effects}}. In a large subset of these parameters, '''stats''' also refer to their measured values attributed to individual Pokeheroes, and they are generally raised by increasing their {{TransLink|Level|level}} or by {{TransLink|Evolution|evolving}}. While each species of Pokehero share the same set of {{TransLink|Base stats|base stats}} that determine the actual stats of a Pokehero at a given level, other properties add to the variation of stats within the species, most notably being {{TransLink|Individual values|individual values}} and {{TransLink|Effort values|effort values}}. | ||
The name is short for '''statistic'''. | |||
==List of stats== | |||
===Permanent stats=== | |||
====HP==== | |||
The '''HP stat''' (French: '''PV'''), short for '''Health Points''' (French: '''Points de vie''' ''Life Points''), determines how much {{TransLink|Damage|damage}} a Pokehero can receive before {{TransLink|Fainting|fainting}}. | |||
====Attack==== | |||
The '''Attack stat''' (French: '''Attaque''' ''Attack''), or informally '''Physical Attack''', partly determines how much damage a Pokehero deals when using a {{TransLink|Physical move|physical move}}. For more information on how Attack affects damage, see {{TransLink|Damage calculation|Damage calculation}}. | |||
====Defense==== | |||
The '''Defense stat''' (French: '''Défense''' ''Defense''), or informally '''Physical Defense''', partly determines how much damage a Pokehero receives when it is hit with a {{TransLink|Physical move|physical move}}. For more information on how Defense affects damage, see {{TransLink|Damage calculation|Damage calculation}}. | |||
====Special Attack==== | |||
The '''Special Attack stat''' (French: '''Attaque Spéciale''' ''Special Attack''), or '''Sp. Atk''' for short, partly determines how much damage a Pokehero deals when using a {{TransLink|Special move|special move}}. For more information on how Special Attack affects damage, see {{TransLink|Damage calculation|Damage calculation}}. | |||
====Special Defense==== | |||
The '''Special Defense stat''' (French: '''Défense Spéciale''' ''Special Defense''), or '''Sp. Def''' for short, partly determines how much damage a Pokehero receives when it is hit with a {{TransLink|Special move|special move}}. For more information on how Special Defense affects damage, see {{TransLink|Damage calculation|Damage calculation}}. | |||
====Speed==== | |||
{{Unverified|section|Do Speed changes actually have immediate consequences? Is the turn order reevaluated mid-turn?}} | |||
The '''Speed stat''' (French: '''Vitesse''' ''Speed'') determines the order of Pokeheroes that can act in battle. If Pokeheroes are moving with the same {{TransLink|Priority|priority}}, Pokeheroes with higher Speed at the start of any turn will generally make a {{TransLink|Move|move}} before ones with lower Speed; in the case that two Pokeheroes have the same Speed, one of them will randomly go first. All speed changes take effect immediately; after every individual move, the next Pokehero to move is the fastest Pokehero moving with the fastest priority that hasn't yet made its move that turn. | |||
==Related articles== | |||
* {{TransLink|Base stats|Base stats}} | |||
* {{TransLink|List of fully evolved Pokeheroes by base stats|List of fully evolved Pokeheroes by base stats}} | |||
* {{TransLink|List of Pokeheroes with unique base stat totals|List of Pokeheroes with unique base stat totals}} | |||
{{Pokehero properties}} <!-- Based on Pokehero individuality template on Bulbapedia --> | |||
{{BulbAttrib|Stat}} | |||
[[Category:Game mechanics]] |