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{{Unverified|section|Do Speed changes actually have immediate consequences? Is the turn order reevaluated mid-turn?}} | {{Unverified|section|Do Speed changes actually have immediate consequences? Is the turn order reevaluated mid-turn?}} | ||
The '''Speed stat''' (French: '''Vitesse''' ''Speed'') determines the order of Pokeheroes that can act in battle. If Pokeheroes are moving with the same {{TransLink|Priority|priority}}, Pokeheroes with higher Speed at the start of any turn will generally make a {{TransLink|Move|move}} before ones with lower Speed; in the case that two Pokeheroes have the same Speed, one of them will randomly go first. All speed changes take effect immediately; after every individual move, the next Pokehero to move is the fastest Pokehero moving with the fastest priority that hasn't yet made its move that turn. | The '''Speed stat''' (French: '''Vitesse''' ''Speed'') determines the order of Pokeheroes that can act in battle. If Pokeheroes are moving with the same {{TransLink|Priority|priority}}, Pokeheroes with higher Speed at the start of any turn will generally make a {{TransLink|Move|move}} before ones with lower Speed; in the case that two Pokeheroes have the same Speed, one of them will randomly go first. All speed changes take effect immediately; after every individual move, the next Pokehero to move is the fastest Pokehero moving with the fastest priority that hasn't yet made its move that turn. | ||
===In-battle stats=== | |||
====Evasion==== | |||
{{Unverified|section}} | |||
The '''evasion rate''' (French: '''Esquive''' ''Dodge''), or '''evasiveness''', of a Pokehero determines its probability of avoiding other Pokeheroes' moves. The initial value at the start of any battle is 100%. If a Pokehero's evasiveness is reduced below 100% with a move such as {{m|Apotheosis of the Void}}, other Pokeheroes will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Edo Tensei}}, other Pokeheroes will have a harder time connecting their moves. | |||
====Accuracy==== | |||
{{SameName|move property called Accuracy|Accuracy}} | |||
{{Unverified|section}} | |||
The '''accuracy rate''' (French: '''Précision''' ''Precision'') or '''accuracy''' of a Pokehero determines its probability of hitting another Pokehero. The initial value at the start of any battle is 100%. If a Pokehero's accuracy is reduced below 100% with a move such as {{m|Elements show no mercy}}, it will have a harder time connecting its moves. If accuracy is increased above 100% with a move such as {{m|Fight to the death}}, it will have a better chance of its moves hitting. | |||
==Determination of stats== | |||
===Base stat values=== | |||
{{main|Base stats|Base stats}} | |||
{{Unverified|section}} | |||
A Pokehero's {{TransLink|Base stats|base stat values}} will most often have the greatest influence over their specific stats at any level. Disregarding individual values and effort values, a level 100 Pokehero's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value. | |||
For a list of Pokeheroes by their base stat values, see the {{TransLink|List of Pokeheroes by base stats|list of Pokeheroes by base stats}}. | |||
===Level=== | |||
{{main|Level|Level}} | |||
{{Unverified|section}} | |||
When a Pokehero gains a level, its stats will increase. For each level gained, stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokehero to ever ''lose'' points in a stat unless it {{TransLink|Evolution|evolves}} into a Pokehero with a lower base stat value for that specific stat. It is also impossible for any Pokehero not to gain HP upon leveling up as no evolutionary line has members with a lower base HP than the pre-evolved forms. | |||
===Individual values=== | |||
{{main|Individual values}} | |||
{{Unverified|section}} | |||
Individual values cause two Pokeheroes of the same species to have different stats. | |||
===Effort values=== | |||
{{main|Effort values}} | |||
{{Unverified|section}} | |||
Effort values (or '''EVs''') are what cause a trained Pokehero to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokehero will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokehero can gain a maximum of 252 EVs in a single stat. | |||