Accuracy: Difference between revisions
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{{ | <translate>{{sameName|in-battle stat|Stat#Accuracy|Stat → Accuracy}} | ||
'''Accuracy''' (French: '''Précision''' ''Precision'') is a property of {{TransLink|Move|moves}} that, in conjunction with the user's in-battle {{stat|Accuracy}} stat and the target's {{stat|Evasion}} stat, determines how likely a move is to hit. | |||
A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither {{stat|Accuracy}} nor {{stat|Evasion}} are modified in-battle). Currently, however, only multiples of 5 between 10 and 100 (inclusive) are used. | |||
Many moves have an accuracy of "—", indicating that they are exempt from regular accuracy calculations. These are usually either moves that only target the user, or are moves that ignore accuracy checks (i.e. [[:Category:Moves that cannot miss|moves that cannot miss]]). | |||
==Accuracy check== | |||
{{Unverified|section|Does the accuracy check happen once for each target or once for all targets? (Can the same move connect on 1 target and miss the other?)}} | |||
{{Incomplete|section|Add an example of a tradeoff between powerful effect but lower accuracy}} | |||
When a Pokehero uses a move that can target other Pokeheroes (whether an opponent or an ally), except when using a [[:Category:Moves that cannot miss|move that cannot miss]], the game performs an accuracy check to determine if the move hits each of its targets. | |||
The game will still perform an accuracy check even if the moves has 100% accuracy. This is necessary because these moves can miss if the user's {{stat|Accuracy}} is lowered or the target's {{stat|Evasion}} is increased. | |||
===Formula=== | |||
The formula for calculating accuracy is: | |||
{{Incomplete|section|Missing accuracy check formula}} | |||
</translate> | |||
{{BulbAttrib|Accuracy}} | |||
[[Category:Game mechanics]] |