Accuracy: Difference between revisions

Removed redirect to Special:MyLanguage/Stat
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:''If you were looking for the in-battle stat, see {{TransLink|Stat|Stat → Accuracy|section=Accuracy}}''
<translate>{{sameName|in-battle stat|Stat#Accuracy|Stat → Accuracy}}
'''Accuracy''' (French: '''Précision''' ''Precision'') is a property of {{TransLink|Move|moves}} that, in conjunction with the user's in-battle {{stat|Accuracy}} stat and the target's {{stat|Evasion}} stat, determines how likely a move is to hit.


{{Wanted}}
A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither {{stat|Accuracy}} nor {{stat|Evasion}} are modified in-battle). Currently, however, only multiples of 5 between 10 and 100 (inclusive) are used.
 
Many moves have an accuracy of "&mdash;", indicating that they are exempt from regular accuracy calculations. These are usually either moves that only target the user, or are moves that ignore accuracy checks (i.e. [[:Category:Moves that cannot miss|moves that cannot miss]]).
 
==Accuracy check==
{{Unverified|section|Does the accuracy check happen once for each target or once for all targets? (Can the same move connect on 1 target and miss the other?)}}
{{Incomplete|section|Add an example of a tradeoff between powerful effect but lower accuracy}}
When a Pokehero uses a move that can target other Pokeheroes (whether an opponent or an ally), except when using a [[:Category:Moves that cannot miss|move that cannot miss]], the game performs an accuracy check to determine if the move hits each of its targets.
 
The game will still perform an accuracy check even if the moves has 100% accuracy. This is necessary because these moves can miss if the user's {{stat|Accuracy}} is lowered or the target's {{stat|Evasion}} is increased.
 
===Formula===
The formula for calculating accuracy is:
 
{{Incomplete|section|Missing accuracy check formula}}
</translate>
 
{{BulbAttrib|Accuracy}}
[[Category:Game mechanics]]