Move category: Difference between revisions

Created page with "{{Incomplete|article}}"
 
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Incomplete|article}}
{{MoveCategories}}
<translate>The '''category''' (French: '''catégorie''' ''category'') of a {{TransLink|Move|move}} is a property of said move that determines the kind of {{TransLink|Damage|damage}} it deals.
 
If a move is {{TransLink|Physical move|physical}}, the {{TransLink|Damage Calculation|damage calculation}} is performed using the user's {{Stat|Attack}} and the target's {{Stat|Defense}}. If it is {{TransLink|Special move|special}}, it will use the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}}.
 
==Status moves==
{{Main|Status move|Status move}}
 
Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects.
 
==Trivia==
* There are no {{TransLink|Special move|special}} {{1type|Fighting}} {{TransLink|Move|moves}}.</translate>
 
{{BulbAttrib|Damage_category}}
[[Category:Move categories|*]]
[[Category:Game mechanics]]
[[Category:Terminology]]