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{{Wanted}}
<translate>{{sameName|in-battle stat|Stat#Accuracy|Stat → Accuracy}}
'''Accuracy''' (French: '''Précision''' ''Precision'') is a property of {{TransLink|Move|moves}} that, in conjunction with the user's in-battle {{stat|Accuracy}} stat and the target's {{stat|Evasion}} stat, determines how likely a move is to hit.
 
A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither {{stat|Accuracy}} nor {{stat|Evasion}} are modified in-battle). Currently, however, only multiples of 5 between 10 and 100 (inclusive) are used.
 
Many moves have an accuracy of "&mdash;", indicating that they are exempt from regular accuracy calculations. These are usually either moves that only target the user, or are moves that ignore accuracy checks (i.e. [[:Category:Moves that cannot miss|moves that cannot miss]]).
 
==Accuracy check==
{{Unverified|section|Does the accuracy check happen once for each target or once for all targets? (Can the same move connect on 1 target and miss the other?)}}
{{Incomplete|section|Add an example of a tradeoff between powerful effect but lower accuracy}}
When a Pokehero uses a move that can target other Pokeheroes (whether an opponent or an ally), except when using a [[:Category:Moves that cannot miss|move that cannot miss]], the game performs an accuracy check to determine if the move hits each of its targets.
 
The game will still perform an accuracy check even if the moves has 100% accuracy. This is necessary because these moves can miss if the user's {{stat|Accuracy}} is lowered or the target's {{stat|Evasion}} is increased.
 
===Formula===
The formula for calculating accuracy is:
 
{{Incomplete|section|Missing accuracy check formula}}
</translate>
 
{{BulbAttrib|Accuracy}}
[[Category:Game mechanics]]

Latest revision as of 13:00, 5 October 2025

If you were looking for the in-battle stat, see Stat → Accuracy.

Accuracy (French: Précision Precision) is a property of moves that, in conjunction with the user's in-battle Accuracy stat and the target's Evasion stat, determines how likely a move is to hit.

A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither Accuracy nor Evasion are modified in-battle). Currently, however, only multiples of 5 between 10 and 100 (inclusive) are used.

Many moves have an accuracy of "—", indicating that they are exempt from regular accuracy calculations. These are usually either moves that only target the user, or are moves that ignore accuracy checks (i.e. moves that cannot miss).

Accuracy check

This section contains unverified information.
Please feel free to edit this section to add the correct information or validate the current information.
Reason: Does the accuracy check happen once for each target or once for all targets? (Can the same move connect on 1 target and miss the other?)
This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add an example of a tradeoff between powerful effect but lower accuracy

When a Pokehero uses a move that can target other Pokeheroes (whether an opponent or an ally), except when using a move that cannot miss, the game performs an accuracy check to determine if the move hits each of its targets.

The game will still perform an accuracy check even if the moves has 100% accuracy. This is necessary because these moves can miss if the user's Accuracy is lowered or the target's Evasion is increased.

Formula

The formula for calculating accuracy is:

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing accuracy check formula