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{{ | <translate>'''Power''' (French: '''Puissance''' ''Power'') is a property of {{TransLink|Move|moves}} that helps determine how much {{TransLink|Damage|damage}} they deal. | ||
Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the {{TransLink|Damage|damage}} a move deals, however. | |||
Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low {{TransLink|Accuracy|accuracy}}, low {{TransLink|PP|PP}}, or a negative effect like {{TransLink|Recoil|recoil damage}}. | |||
{{Unverified|section|Check actual power displays}} | |||
The power of a move is always displayed in the move section of a Pokehero's summary screen. All {{TransLink|Status move|status moves}} in the game display a power of "—", meaning they do no damage. Most {{TransLink|physical move|physical}} and {{TransLink|special move|special moves}} display a numeric value for their power (typically in some multiple of 5), but there are a number of exceptions: {{cat|Moves that deal fixed damage}} do not rely on the attacker and defender's stats for their damage and display a power of "—", including {{cat|set-damage moves}} and {{TransLink|one-hit knockout move|one-hit knockout moves}} (which always do enough damage to make a Pokehero faint if they hit). {{cat|Moves that have variable power}} display a power range, like {{m|Slap Lottery}} which displays a power of "20-130". | |||
==Power modification== | |||
{{Unverified|section|Check if that is indeed how power modifiers work.}} | |||
A number of factors can specifically affect a move's power in the game's damage calculation. If multiple apply, they are chained together in the order specified below, then applied to the base power.<!-- Chaining is done by starting at 4096, multiplying it by each applicable modifier, in succession, rounding with rounding up at 0.5 if necessary after each step, then taking the final value, multiplying it by the move's base power, and rounding with rounding down at 0.5.--> If multiple move, Ability, or item modifiers take effect, they are chained together in the other of each Pokehero's out-of-battle {{stat|Speed}} stat. | |||
{{Incomplete|section|Add item and Ability modifiers, and check order}} | |||
* 2× if the attacker's ally has used {{m|Ally Support}}. | |||
==Trivia== | |||
* {{m|Planetary Destruction Wave}} is the strongest move in the game among those with a set power (300). | |||
** When counting moves that power up and those with variable power, the strongest move can become {{m|Armor Piercer}}, reaching 520 power if the target has maxed out its {{stat|Defense}} and {{stat|Special Defense}} stats. | |||
* The average move power of all moves with a set power (for example, excluding {{m|Boosted Strike}}) is 65.98. | |||
* The most frequent move powers are 100, 60 and 50; all three appear on 14 moves each. | |||
* The lowest move power in the game is 5, only seen with {{m|Wave of Insistence}}, which can hit 5 to 10 times. | |||
** For single strike moves, the lowest base power is 10, only seen with {{m|Demonic Lighter}}. | |||
==Related articles== | |||
* {{TransLink|Accuracy|Accuracy}} | |||
* {{TransLink|Move|Move}} | |||
* {{TransLink|List of moves|List of moves}}</translate> | |||
{{BulbAttrib|Power}} | |||
[[Category:Game mechanics]] |