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{{NeedPicture|article|Needs a screenshot of a move being used in the game}} | |||
A '''move''' (French: '''Capacité''' ''Skill''), is the skill {{TransLink|Pokehero|Pokeheroes}} primarily use in {{TransLink|Pokehero battle|battle}}. | A '''move''' (French: '''Capacité''' ''Skill''), is the skill {{TransLink|Pokehero|Pokeheroes}} primarily use in {{TransLink|Pokehero battle|battle}}. | ||
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A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}. | A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}. | ||
Moves that do not directly inflict damage are known as {{TransLink|Status move|status moves}}. The {{TransLink|Damage|damaging}} moves are divided into {{TransLink|Physical move|physical}} and {{TransLink|Special move|special moves}} depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{ | Moves that do not directly inflict damage are known as {{TransLink|Status move|status moves}}. The {{TransLink|Damage|damaging}} moves are divided into {{TransLink|Physical move|physical}} and {{TransLink|Special move|special moves}} depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{Stat|Attack}} or {{Stat|Special Attack}} stat and the target's {{Stat|Defense}} or {{Stat|Special Defense}}. Each move has a {{TransLink|Type|type}} that determines how effective it is against various types of targets and whether it receives a {{TransLink|Same-type attack bonus|same-type attack bonus}}. | ||
{{Unverified|section|What happens when a Pokehero runs out of PP on all its moves? The sentence has been commented out for now.}} | {{Unverified|section|What happens when a Pokehero runs out of PP on all its moves? The sentence has been commented out for now.}} | ||
When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{ | When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{Stat|Speed}} determine the order in which the moves are used. {{TransLink|Accuracy|Accuracy}} affects whether the move misses. The damage dealt by a damaging move is determined by its {{TransLink|Power|power}}, as well as many other variables. Some damaging moves have {{TransLink|Additional effect|additional effects}}. The number of times they can use each move is restricted by the move's {{TransLink|PP|PP}}.<!-- The only move that is not affected by Power Points is {{m|Struggle}}.--> Most moves [[:Category:Moves that can target any opponent|can target only one opponent]], but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field. | ||
==Learning and unlearning== | ==Learning and unlearning== |