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{{Types|2=* 1}} | {{Types|2=* 1}} | ||
<translate> | <translate> | ||
'''Types''' are properties applied to {{TransLink|Pokehero | '''Types''' are properties applied to {{TransLink|Pokehero|Pokeheroes}} and their {{TransLink|Move|moves}}, which affect the power of moves in {{TransLink|Pokehero battle|battles}}. There are 10 types, with 8 regular types and the special {{TransLink|Glitch (type)|Glitch}} and {{TransLink|God (type)|God}} types. The regular types are largely based on character archetypes in japanese manga and anime. | ||
==Summary== | ==Summary== | ||
{{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | {{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | ||
A Pokehero may have either one or two types. <!--For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. -->Pokeheroes with two types are known as dual-type Pokeheroes. With this system and there currently being 8 regular types and 2 special types, there is a total of 30 unique | A Pokehero may have either one or two types. <!--For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. -->Pokeheroes with two types are known as dual-type Pokeheroes. With this system and there currently being 8 regular types and 2 special types, there is a total of 30 unique {{TransLink|List of type combinations by abundance|combinations}} of types<!--, X of which have been used in {{TransLink|PokeHero|PokeHero}}-->. | ||
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | ||
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===Type chart=== | ===Type chart=== | ||
:''For detailed type charts for every double-type, see the {{TransLink|Type_Chart|Type Chart}} article.'' | :''For detailed type charts for every double-type, see the {{TransLink|Type_Chart|Type Chart}} article.'' | ||
{{Incomplete|section| | </translate> | ||
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! colspan="2" rowspan="2" style="background:#ADADAD; color:#FFF; font-weight:bold; {{roundedtl|5px}}" | × | |||
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|- | |||
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<translate> | |||
==Type-affected game mechanics== | |||
:''For more in-depth information about damage calculations, see the {{TransLink|Damage_Calculation|Damage Calculation}} article.'' | |||
{{Unverified|section|Need to validate effects of STAB and Gun, and if held items affecting moves other than Normal-type exist}} | |||
{{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | |||
When the type of a move matches one of the types of the Pokehero using it, the attack power will be increased by 50%. This is referred to as {{TransLink|Same-type attack bonus|same-type attack bonus}}, or STAB for short.<!-- As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.--> | |||
Some {{TransLink|Held Item|held items}} affect moves of a certain type, such as the {{TransLink|Gun|Gun}} that raises the attack power of {{1type|Normal}} moves by 20%. | |||
When a Pokehero has two types, those two types are always listed in an {{TransLink|Type order|order specific to the Pokehero}}. This order changes which moves from each type the Pokehero will learn by leveling up, meaning that a {{2t|Normal|Fighting}} Pokehero and a {{2t|Fighting|Normal}} Pokehero will not necessarily have the same movepool, even though they technically have the same type combination. | |||
==Icons== | |||
{{Incomplete|section|Missing in-game icons for types}} | |||
==Related articles== | |||
* {{TransLink|Same-type attack bonus|Same-type attack bonus}} | |||
* {{TransLink|Type expert|Type expert}} | |||
* {{TransLink|List of Pokeheroes with unique type combinations|List of Pokeheroes with unique type combinations}} | |||
* {{TransLink|List of type combinations by abundance|List of type combinations by abundance}} | |||
</translate> | </translate> | ||
{{BulbAttrib|Type}} | {{BulbAttrib|Type}} | ||
[[Category:Types|*]] | |||
[[Category:Terminology]] | |||
[[Category:Game mechanics]] | |||
[[Category:PokeHero world]] |