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{{Types|2=* 1}} | {{Types|2=* 1}} | ||
<translate> | <translate> | ||
'''Types''' are properties applied to {{TransLink|Pokehero | '''Types''' are properties applied to {{TransLink|Pokehero|Pokeheroes}} and their {{TransLink|Move|moves}}, which affect the power of moves in {{TransLink|Pokehero battle|battles}}. There are 10 types, with 8 regular types and the special {{TransLink|Glitch (type)|Glitch}} and {{TransLink|God (type)|God}} types. The regular types are largely based on character archetypes in japanese manga and anime. | ||
==Summary== | ==Summary== | ||
{{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | {{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | ||
A Pokehero may have either one or two types. <!--For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. -->Pokeheroes with two types are known as dual-type Pokeheroes. With this system and there currently being 8 regular types and 2 special types, there is a total of 30 unique | A Pokehero may have either one or two types. <!--For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. -->Pokeheroes with two types are known as dual-type Pokeheroes. With this system and there currently being 8 regular types and 2 special types, there is a total of 30 unique {{TransLink|List of type combinations by abundance|combinations}} of types<!--, X of which have been used in {{TransLink|PokeHero|PokeHero}}-->. | ||
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | ||
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==Type-affected game mechanics== | ==Type-affected game mechanics== | ||
:''For more in-depth information about damage calculations, see the {{TransLink|Damage_Calculation|Damage Calculation}} article.'' | :''For more in-depth information about damage calculations, see the {{TransLink|Damage_Calculation|Damage Calculation}} article.'' | ||
{{Unverified|section|Need to validate effects of STAB and Gun | {{Unverified|section|Need to validate effects of STAB and Gun, and if held items affecting moves other than Normal-type exist}} | ||
{{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | {{Incomplete|section|Missing some info for some sentences, so they have been put in comments for now}} | ||
When the type of a move matches one of the types of the Pokehero using it, the attack power will be increased by 50%. This is referred to as {{TransLink|Same-type attack bonus|same-type attack bonus}}, or STAB for short.<!-- As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.--> | When the type of a move matches one of the types of the Pokehero using it, the attack power will be increased by 50%. This is referred to as {{TransLink|Same-type attack bonus|same-type attack bonus}}, or STAB for short.<!-- As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.--> | ||
Some {{TransLink|Held Item|held items}} affect | Some {{TransLink|Held Item|held items}} affect moves of a certain type, such as the {{TransLink|Gun|Gun}} that raises the attack power of {{1type|Normal}} moves by 20%. | ||
When a Pokehero has two types, those two types are always listed in an {{TransLink|Type order|order specific to the Pokehero}}. This order changes which moves from each type the Pokehero will learn by leveling up, meaning that a {{2t|Normal|Fighting}} Pokehero and a {{2t|Fighting|Normal}} Pokehero will not necessarily have the same movepool, even though they technically have the same type combination. | When a Pokehero has two types, those two types are always listed in an {{TransLink|Type order|order specific to the Pokehero}}. This order changes which moves from each type the Pokehero will learn by leveling up, meaning that a {{2t|Normal|Fighting}} Pokehero and a {{2t|Fighting|Normal}} Pokehero will not necessarily have the same movepool, even though they technically have the same type combination. |