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{{Wanted}}
{{DamageCategories}}
<translate>The '''category''' (French: '''catégorie''' ''category'') of a {{TransLink|Move|move}} is a property of said move that determines the kind of {{TransLink|Damage|damage}} it deals.
 
If a move is {{TransLink|Physical move|physical}}, the {{TransLink|Damage Calculation|damage calculation}} is performed using the user's {{TransLink|Attack|Attack}} and the target's {{TransLink|Defense|Defense}}. If it is {{TransLink|Special move|special}}, it will use the user's {{TransLink|Special Attack|Special Attack}} and the target's {{TransLink|Special Defense|Special Defense}}.
 
==Status moves==
{{Main|Status move|Status move}}
 
Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects.
 
==Trivia==
* There are no {{TransLink|Special move|special}} {{1type|Fighting}} {{TransLink|Move|moves}}.</translate>
 
{{BulbAttrib|Damage_category}}
[[Category:Damage categories|*]]
[[Category:Game mechanics]]
[[Category:Terminology]]

Revision as of 17:50, 28 September 2025

Template:DamageCategories The category (French: catégorie category) of a move is a property of said move that determines the kind of damage it deals.

If a move is physical, the damage calculation is performed using the user's Attack and the target's Defense. If it is special, it will use the user's Special Attack and the target's Special Defense.

Status moves

Main article: Status move

Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects.

Trivia