Type: Difference between revisions
Created page with "{{Types|2=* 1}} <translate> '''Types''' are properties applied to {{TransLink|Pokehero (species)|Pokeheroes}} and their {{TransLink|Move|moves}}, which affect the power of moves in {{TransLink|Pokehero battle|battles}}. There are 10 types, with 8 regular types and the special {{TransLink|Glitch (type)|Glitch}} and {{TransLink|God (type)|God}} types. The regular types are largely based on character archetypes in japanese manga and anime. ==Summary== {{Incomplete|section|..." |
No edit summary |
||
Line 8: | Line 8: | ||
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | ||
==Type Effectiveness== | |||
:''For more in-depth information about damage calculations, see the {{TransLink|Damage_Calculation|Damage Calculation}} article.'' | |||
{{Unverified|section|Need to validate effects of effectiveness on damage with devs}} | |||
Damaging moves typically vary in '''effectiveness''' depending on the move's type and the type(s) of its target. | |||
Type effectiveness greatly influences how much {{TransLink|Damage|damage}} moves deal: | |||
* If the type of a move is '''super effective''' against a type of its target, the damage is doubled; | |||
* If the type of a move is '''not very effective''' against a type of its target, the damage is halved; | |||
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: | |||
* If the type of a move is super effective against both of the opponent's types (such as an {{1type|Energy}} move used against a {{2t|Fighting|Element}} Pokehero), then the move does 4 times the damage. | |||
* If the type of a move is not very effective against both of the opponent's types (such as a {{1type|Mental}} move used against a {{2t|Normal|Ninja}} Pokehero), then the move only does ¼ of the damage. | |||
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as an {{1type|Element}} move used against a {{2t|Sword|Demon}} Pokehero), then the move deals regular damage. | |||
===Type chart=== | |||
:''For detailed type charts for every double-type, see the {{TransLink|Type_Chart|Type Chart}} article.'' | |||
{{Incomplete|section|Copy-paste basic type chart here}} | |||
</translate> | </translate> | ||
{{BulbAttrib|Type}} | {{BulbAttrib|Type}} |