Move category: Difference between revisions
Appearance
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
{{BulbAttrib|Damage_category}} | {{BulbAttrib|Damage_category}} | ||
[[Category: | [[Category:Move categories|*]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 18:12, 28 September 2025
Move categories | |||
---|---|---|---|
Physical | |||
Special | |||
Status |
The category (French: catégorie category) of a move is a property of said move that determines the kind of damage it deals.
If a move is physical, the damage calculation is performed using the user's Attack and the target's Defense. If it is special, it will use the user's Special Attack and the target's Special Defense.
Status moves
- Main article: Status move
Status moves act differently from both of the other move categories, as they don't do direct damage and instead focus on their special effects.
Trivia
- There are no special Fighting-type moves.
Some or all of the content on this page is adapted from Bulbapedia's "Damage_category" article, used under the CC BY-NC-SA 2.5 license, with attribution to its contributors.