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Regeneration (move): Difference between revisions

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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Status moves]]
[[Category:Status moves]]
[[Category:Moves that target the user]]
[[Category:Moves that target the user]]
[[Category:Moves that can heal the user]]

Revision as of 14:39, 19 September 2025

Regeneration
Régénération Regeneration
Type  Demon
Category  Status
PP  10 (max. {{{maxpp}}})
Power  -
Accuracy  -%
Priority  -
Range
Opponent Opponent
User Ally
Affects the user
Availability

Regeneration (French: Régénération Regeneration) is a non-damaging Demon-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

Regeneration is a status move. It heals the user for 100 HP.

Description

Focuses all their energy throughout their body to heal their wounds. Restores 100 HP.

Learnset

Pool Level
Energy 70