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==Description==
==Description==
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Tries to convince the opponent to kill themselves by explaining that the battle will drag on for 14 episodes, filled with flashbacks and tedious side plots about irrelevant characters.
{{#invoke:Msg|msg|move-descriptions|{{lc:Convincing Argument}}}}
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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}

Latest revision as of 22:59, 19 September 2025

Convincing Argument
Argument Convaincant Convincing Argument
Type  Mental
Category  Special
PP  15 (max. {{{maxpp}}})
Power  OHKO
Accuracy  20%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

Convincing Argument (French: Argument Convaincant Convincing Argument) is a damage-dealing Mental-type move.

Effect

Convincing Argument inflicts damage and has no secondary effect.

Description

Tries to convince the opponent to kill themselves by explaining that the battle will drag on for 14 episodes, filled with flashbacks and tedious side plots about irrelevant characters.

Learnset

Pool Level
Mental 90