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Crashout (move): Difference between revisions

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==Description==
==Description==
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Reaches the breaking point and unleashes all its boiling rage in a barrage of aggressive punches that lasts 3 turns, before becoming paralyzed.
{{#invoke:Msg|msg|move-descriptions|{{lc:Crashout}}}}
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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Physical moves]]
[[Category:Physical moves]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can affect move selection]]
[[Category:Moves that can cause paralysis]]

Latest revision as of 22:59, 19 September 2025

Crashout
Pétage de Câble Meltdown
Type  Fighting
Category  Physical
PP  15 (max. {{{maxpp}}})
Power  80
Accuracy  90%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

Crashout (French: Pétage de Câble Meltdown) is a damage-dealing Fighting-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

Crashout inflicts damage and forces the user to use this move for 3 turns, after which the user becomes paralyzed.

Description

Reaches the breaking point and unleashes all its boiling rage in a barrage of aggressive punches that lasts 3 turns, before becoming paralyzed.

Learnset

Pool Level
Fighting 50