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Taunt (move): Difference between revisions

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==Description==
==Description==
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<blockquote>
Provokes the opponent in battle, who becomes unable to ignore the user’s confidence, forcing them to use only attacks.
{{#invoke:Msg|msg|move-descriptions|{{lc:Taunt}}}}
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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Status moves]]
[[Category:Status moves]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can affect move selection]]

Latest revision as of 23:00, 19 September 2025

Taunt
Provoc Provocation
Type  Mental
Category  Status
PP  25 (max. {{{maxpp}}})
Power  -
Accuracy  -%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

Taunt (French: Provoc Provocation) is a non-damaging Mental-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

Taunt is a status move. It forces the target to only use damaging moves until they switch out.

Description

Provokes the opponent in battle, who becomes unable to ignore the user’s confidence, forcing them to use only attacks.

Learnset

Pool Level
Mental 20