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A '''move''' (French: '''Capacité''' ''Skill''), is the skill {{TransLink|Pokehero|Pokeheroes}} primarily use in {{TransLink| | {{NeedPicture|article|Needs a screenshot of a move being used in the game}} | ||
A '''move''' (French: '''Capacité''' ''Skill''), is the skill {{TransLink|Pokehero|Pokeheroes}} primarily use in {{TransLink|Pokehero battle|battle}}. | |||
In {{TransLink|PokeHero|PokeHero}}, currently, there are {{TransLink|List of moves|220 different moves}} that Pokeheroes can use. In battle, a Pokehero uses one move each turn. | In {{TransLink|PokeHero|PokeHero}}, currently, there are {{TransLink|List of moves|220 different moves}} that Pokeheroes can use. In battle, a Pokehero uses one move each turn. | ||
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A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}. | A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}. | ||
Moves that do not directly inflict damage are known as {{TransLink|Status move|status moves}}. The {{TransLink|Damage|damaging}} moves are divided into {{TransLink|Physical move|physical}} and {{TransLink|Special move|special moves}} depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{ | Moves that do not directly inflict damage are known as {{TransLink|Status move|status moves}}. The {{TransLink|Damage|damaging}} moves are divided into {{TransLink|Physical move|physical}} and {{TransLink|Special move|special moves}} depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{Stat|Attack}} or {{Stat|Special Attack}} stat and the target's {{Stat|Defense}} or {{Stat|Special Defense}}. Each move has a {{TransLink|Type|type}} that determines how effective it is against various types of targets and whether it receives a {{TransLink|Same-type attack bonus|same-type attack bonus}}. | ||
{{Unverified|section|What happens when a Pokehero runs out of PP on all its moves? The sentence has been commented out for now.}} | {{Unverified|section|What happens when a Pokehero runs out of PP on all its moves? The sentence has been commented out for now.}} | ||
When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{ | When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{Stat|Speed}} determine the order in which the moves are used. {{TransLink|Accuracy|Accuracy}} affects whether the move misses. The damage dealt by a damaging move is determined by its {{TransLink|Power|power}}, as well as many other variables. Some damaging moves have {{TransLink|Additional effect|additional effects}}. The number of times they can use each move is restricted by the move's {{TransLink|PP|PP}}.<!-- The only move that is not affected by Power Points is {{m|Struggle}}.--> Most moves [[:Category:Moves that can target any opponent|can target only one opponent]], but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field. | ||
==Learning and unlearning== | ==Learning and unlearning== |
Latest revision as of 11:08, 29 September 2025
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This article needs a picture. Please feel free to add one. Reason: Needs a screenshot of a move being used in the game |
A move (French: Capacité Skill), is the skill Pokeheroes primarily use in battle.
In PokeHero, currently, there are 220 different moves that Pokeheroes can use. In battle, a Pokehero uses one move each turn.
Characteristics of moves
A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from Unique moves.
Moves that do not directly inflict damage are known as status moves. The damaging moves are divided into physical and special moves depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's Attack or Special Attack stat and the target's Defense or Special Defense. Each move has a type that determines how effective it is against various types of targets and whether it receives a same-type attack bonus.
When multiple Pokeheroes attempt to use a move in the same turn, priority and Speed determine the order in which the moves are used. Accuracy affects whether the move misses. The damage dealt by a damaging move is determined by its power, as well as many other variables. Some damaging moves have additional effects. The number of times they can use each move is restricted by the move's PP. Most moves can target only one opponent, but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field.
Learning and unlearning
There are three main methods of acquiring moves on a Pokehero: by leveling up, by use of Technical Machines and being taught by a Move Tutor.
A Pokehero can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move.
Related articles
Move properties
Some or all of the content on this page is adapted from Bulbapedia's "Move" article, used under the CC BY-NC-SA 2.5 license, with attribution to its contributors.