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Primitive Martial Art (move): Difference between revisions

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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}

Revision as of 14:39, 19 September 2025

Primitive Martial Art
Art Martial Primitif Primitive Martial Art
Type  Fighting
Category  Physical
PP  15 (max. {{{maxpp}}})
Power  60
Accuracy  -%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

Primitive Martial Art (French: Art Martial Primitif Primitive Martial Art) is a damage-dealing Fighting-type move.

Effect

Primitive Martial Art inflicts damage and has no secondary effect.

It bypasses accuracy checks to always hit.

Description

Uses simple but highly effective martial art techniques. Never misses.

Learnset

Pool Level
Fighting 25