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Seppuku (move): Difference between revisions

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Imported from text file
 
Imported from text file
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==Effect==
==Effect==
{{Rewrite|section|Effect section needs to be rewritten}}
{{Rewrite|section|Effect section needs to be rewritten}}
Seppuku is a status move. It User faints at the end of the next turn..
Seppuku is a status move. It causes the user to faint at the end of the next turn.


==Description==
==Description==
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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Status moves]]
[[Category:Status moves]]
[[Category:Moves that target the user]]
[[Category:Moves that target the user]]
[[Category:Moves that can cause the user to faint]]

Revision as of 14:39, 19 September 2025

Seppuku
Seppuku Seppuku
Type  Sword
Category  Status
PP  30 (max. {{{maxpp}}})
Power  -
Accuracy  -%
Priority  -
Range
Opponent Opponent
User Ally
Affects the user
Availability

Seppuku (French: Seppuku Seppuku) is a non-damaging Sword-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

Seppuku is a status move. It causes the user to faint at the end of the next turn.

Description

Performs ritual suicide at the end of the next turn.

Learnset

Pool Level
Energy 22
Sword 22