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String Trap (move): Difference between revisions

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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Ninja-type moves]]
[[Category:Ninja-type moves]]
[[Category:Status moves]]
[[Category:Status moves]]
[[Category:Moves that can fail]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can target any opponent]]
[[Category:Counterattacks]]

Revision as of 14:39, 19 September 2025

String Trap
Piège de Ficelle String Trap
Type  Ninja
Category  Status
PP  10 (max. {{{maxpp}}})
Power  -
Accuracy  80%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

String Trap (French: Piège de Ficelle String Trap) is a non-damaging Ninja-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

String Trap is a status move. It If used before target moves: Target's move is canceled and the target will take damage depending on the move they tried to use. If used after target moves: Does nothing. Accuracy lowers with each use..

Description

Sets a trap that prevents the target from attacking and deals damage based on the opponent’s chosen move. This move's accuracy decreases with each use. This move does nothing if the target moved first.

Learnset

Pool Level
Ninja 20