Jump to content

Move: Difference between revisions

From PokeHero Official Wiki
No edit summary
No edit summary
Line 3: Line 3:
In {{TransLink|PokeHero|PokeHero}}, currently, there are {{TransLink|List of moves|220 different moves}} that Pokeheroes can use. In battle, a Pokehero uses one move each turn.
In {{TransLink|PokeHero|PokeHero}}, currently, there are {{TransLink|List of moves|220 different moves}} that Pokeheroes can use. In battle, a Pokehero uses one move each turn.


===Characteristics of moves===
==Characteristics of moves==
A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}.
A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from {{TransLink|Unique moves|Unique moves}}.


Line 11: Line 11:
When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{TransLink|Speed|Speed}} determine the order in which the moves are used. {{TransLink|Accuracy|Accuracy}} affects whether the move misses. The damage dealt by a damaging move is determined by its {{TransLink|Power|power}}, as well as many other variables. Some damaging moves have {{TransLink|Additional effect|additional effects}}. The number of times they can use each move is restricted by the move's {{TransLink|PP|PP}}.<!-- The only move that is not affected by Power Points is {{m|Struggle}}.--> Most moves [[:Category:Moves that can target any opponent|can target only one opponent]], but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field.
When multiple Pokeheroes attempt to use a move in the same turn, {{TransLink|Priority|priority}} and {{TransLink|Speed|Speed}} determine the order in which the moves are used. {{TransLink|Accuracy|Accuracy}} affects whether the move misses. The damage dealt by a damaging move is determined by its {{TransLink|Power|power}}, as well as many other variables. Some damaging moves have {{TransLink|Additional effect|additional effects}}. The number of times they can use each move is restricted by the move's {{TransLink|PP|PP}}.<!-- The only move that is not affected by Power Points is {{m|Struggle}}.--> Most moves [[:Category:Moves that can target any opponent|can target only one opponent]], but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field.


===Learning and unlearning===
==Learning and unlearning==
{{Unverified|section|Are there evolution moves in unique moves? (see commented out sentence)}}
{{Unverified|section|Are there evolution moves in unique moves? (see commented out sentence)}}
There are three main methods of acquiring moves on a Pokehero: by {{TransLink|Level|leveling up}}, by use of {{TransLink|TM|Technical Machines}} and being taught by a {{TransLink|Move Tutor}}.<!-- Starting in {{TransLink|Generation VII}}, some Pokehero learn {{TransLink|Evolution move|new moves when they evolve}} regardless of their level.-->
There are three main methods of acquiring moves on a Pokehero: by {{TransLink|Level|leveling up}}, by use of {{TransLink|TM|Technical Machines}} and being taught by a {{TransLink|Move Tutor}}.<!-- Starting in {{TransLink|Generation VII}}, some Pokehero learn {{TransLink|Evolution move|new moves when they evolve}} regardless of their level.-->
Line 18: Line 18:
A Pokehero can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move.<!-- Moves that the Pokehero does not currently know and was able to learn at an earlier level can be learned with the help of a {{TransLink|Move Reminder}}.-->
A Pokehero can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move.<!-- Moves that the Pokehero does not currently know and was able to learn at an earlier level can be learned with the help of a {{TransLink|Move Reminder}}.-->


{{Unverified|section|Can you change the move order? (see commented out section)}}
{{Unverified|article|Can you change the move order? (see commented out section)}}
<!--===Changing move order===
<!--==Changing move order==
The move order can be changed in all generations.
The move order can be changed in all generations.


Line 28: Line 28:
In {{TransLink|Generation II}}, the player can also change the move order on the "Move" screen accessed from the {{TransLink|party}} screen. Starting in Generation III, the player can do so on the {{TransLink|summary}} screen, due to the summary screen and move screen being merged into a single feature.-->
In {{TransLink|Generation II}}, the player can also change the move order on the "Move" screen accessed from the {{TransLink|party}} screen. Starting in Generation III, the player can do so on the {{TransLink|summary}} screen, due to the summary screen and move screen being merged into a single feature.-->


<!--===Unique moves===
<!--==Unique moves==
Some Pokeheroes have moves specific to themselves or their evolutionary line. These moves are known as {{TransLink|Unique moves|Unique moves}}.-->
Some Pokeheroes have moves specific to themselves or their evolutionary line. These moves are known as {{TransLink|Unique moves|Unique moves}}.-->


{{Unverified|section|Do some Pokeheroes evolve by knowing a certain move? (see commented out section)}}
{{Unverified|article|Do some Pokeheroes evolve by knowing a certain move? (see commented out section)}}
<!--===Evolutions===
<!--==Evolutions==
{{main|Move-based Evolution}}
{{main|Move-based Evolution}}
Several {{OBP|Pokehero|species}} {{TransLink|Evolution|evolve}} while knowing a certain move.-->
Several {{OBP|Pokehero|species}} {{TransLink|Evolution|evolve}} while knowing a certain move.-->

Revision as of 16:13, 28 September 2025

A move (French: Capacité Skill), is the skill Pokeheroes primarily use in battle.

In PokeHero, currently, there are 220 different moves that Pokeheroes can use. In battle, a Pokehero uses one move each turn.

Characteristics of moves

A Pokehero can only know between one and four moves at a time. No single Pokehero can learn every move; each and every Pokehero has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that is decided by their typing and the unique moves they have access to. Movelists do not vary greatly among different Pokehero as the majority of it is decided by their typing. As such, two different Pokeheroes that have the same typing will have access to the same moves, aside from Unique moves.

Moves that do not directly inflict damage are known as status moves. The damaging moves are divided into physical and special moves depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's Attack or Special Attack stat and the target's Defense or Special Defense. Each move has a type that determines how effective it is against various types of targets and whether it receives a same-type attack bonus.

This section contains unverified information.
Please feel free to edit this section to add the correct information or validate the current information.
Reason: What happens when a Pokehero runs out of PP on all its moves? The sentence has been commented out for now.

When multiple Pokeheroes attempt to use a move in the same turn, priority and Speed determine the order in which the moves are used. Accuracy affects whether the move misses. The damage dealt by a damaging move is determined by its power, as well as many other variables. Some damaging moves have additional effects. The number of times they can use each move is restricted by the move's PP. Most moves can target only one opponent, but some moves instead can target the user, the ally, both opponents, or every Pokehero on the field.

Learning and unlearning

This section contains unverified information.
Please feel free to edit this section to add the correct information or validate the current information.
Reason: Are there evolution moves in unique moves? (see commented out sentence)

There are three main methods of acquiring moves on a Pokehero: by leveling up, by use of Technical Machines and being taught by a Move Tutor.

This section contains unverified information.
Please feel free to edit this section to add the correct information or validate the current information.
Reason: Do move reminders exist? (see commented out sentence)

A Pokehero can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move.

This article contains unverified information.
Please feel free to edit this article to add the correct information or validate the current information.
Reason: Can you change the move order? (see commented out section)


This article contains unverified information.
Please feel free to edit this article to add the correct information or validate the current information.
Reason: Do some Pokeheroes evolve by knowing a certain move? (see commented out section)

Move properties