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Created page with "{{Types|2=* 1}} <translate> '''Types''' are properties applied to {{TransLink|Pokehero (species)|Pokeheroes}} and their {{TransLink|Move|moves}}, which affect the power of moves in {{TransLink|Pokehero battle|battles}}. There are 10 types, with 8 regular types and the special {{TransLink|Glitch (type)|Glitch}} and {{TransLink|God (type)|God}} types. The regular types are largely based on character archetypes in japanese manga and anime. ==Summary== {{Incomplete|section|..." |
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All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a {{TransLink|Same-type attack bonus|boost in power}}. | ||
==Type Effectiveness== | |||
:''For more in-depth information about damage calculations, see the {{TransLink|Damage_Calculation|Damage Calculation}} article.'' | |||
{{Unverified|section|Need to validate effects of effectiveness on damage with devs}} | |||
Damaging moves typically vary in '''effectiveness''' depending on the move's type and the type(s) of its target. | |||
Type effectiveness greatly influences how much {{TransLink|Damage|damage}} moves deal: | |||
* If the type of a move is '''super effective''' against a type of its target, the damage is doubled; | |||
* If the type of a move is '''not very effective''' against a type of its target, the damage is halved; | |||
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: | |||
* If the type of a move is super effective against both of the opponent's types (such as an {{1type|Energy}} move used against a {{2t|Fighting|Element}} Pokehero), then the move does 4 times the damage. | |||
* If the type of a move is not very effective against both of the opponent's types (such as a {{1type|Mental}} move used against a {{2t|Normal|Ninja}} Pokehero), then the move only does ¼ of the damage. | |||
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as an {{1type|Element}} move used against a {{2t|Sword|Demon}} Pokehero), then the move deals regular damage. | |||
===Type chart=== | |||
:''For detailed type charts for every double-type, see the {{TransLink|Type_Chart|Type Chart}} article.'' | |||
{{Incomplete|section|Copy-paste basic type chart here}} | |||
</translate> | </translate> | ||
{{BulbAttrib|Type}} | {{BulbAttrib|Type}} |
Revision as of 22:07, 27 August 2025
Types are properties applied to Pokeheroes and their moves, which affect the power of moves in battles. There are 10 types, with 8 regular types and the special Glitch and God types. The regular types are largely based on character archetypes in japanese manga and anime.
Summary
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing some info for some sentences, so they have been put in comments for now |
A Pokehero may have either one or two types. Pokeheroes with two types are known as dual-type Pokeheroes. With this system and there currently being 8 regular types and 2 special types, there is a total of 30 unique combinations of types.
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokehero it is super effective against and which types of Pokehero it is not very effective against. If the type of a move matches one of the types of the Pokehero using it, it gains a boost in power.
Type Effectiveness
- For more in-depth information about damage calculations, see the Damage Calculation article.
Damaging moves typically vary in effectiveness depending on the move's type and the type(s) of its target.
Type effectiveness greatly influences how much damage moves deal:
- If the type of a move is super effective against a type of its target, the damage is doubled;
- If the type of a move is not very effective against a type of its target, the damage is halved;
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
- If the type of a move is super effective against both of the opponent's types (such as an Energy-type move used against a Fighting/Element Pokehero), then the move does 4 times the damage.
- If the type of a move is not very effective against both of the opponent's types (such as a Mental-type move used against a Normal/Ninja Pokehero), then the move only does ¼ of the damage.
- If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as an Element-type move used against a Sword/Demon Pokehero), then the move deals regular damage.
Type chart
- For detailed type charts for every double-type, see the Type Chart article.
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Copy-paste basic type chart here |
Some or all of the content on this page is adapted from Bulbapedia's "Type" article, used under the CC BY-NC-SA 2.5 license, with attribution to its contributors.