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Charge Tackle (move): Difference between revisions

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==Trivia==
{{Incomplete|section|Either add trivia or remove the section}}
{{Miscategorized|Add categories for secondary effects (status conditions, flinch, stats raised and lowered, recoil, counterattacks, set-damage moves, charging turn, recharging turn, non-standard type interactions, forced switches, etc)}}


{{BulbAttrib|False_Swipe_(move)}}
{{BulbAttrib|False_Swipe_(move)}}
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[[Category:Moves that can target any opponent]]
[[Category:Moves that can target any opponent]]
[[Category:Moves that can raise the user's Defense]]
[[Category:Moves that can raise the user's Defense]]
[[Category:Moves with a charging turn]]

Revision as of 14:39, 19 September 2025

Charge Tackle
Tacle Chargé Charged Tackle
Type  Normal
Category  Physical
PP  20 (max. {{{maxpp}}})
Power  90
Accuracy  100%
Priority  -
Range
Opponent Opponent
User Ally
May affect any opponent
Availability

Charge Tackle (French: Tacle Chargé Charged Tackle) is a damage-dealing Normal-type move.

Effect

This section needs rewriting.
Please feel free to edit this section until it is satisfactory.
Reason: Effect section needs to be rewritten

Charge Tackle inflicts damage and moderately raises the user's Defense on the first turn and attacks on the second turn..

Description

Charges and moderately raises Defense during the first turn, attacks on the second turn.

Learnset

Pool Level
Normal 60