Name
|
Category
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
Arachnitech
|
Physical
|
20
|
40
|
95%
|
Any Enemy
|
Summons hundreds of energy spiders that crawl relentlessly to devour the opponent.
|
Atomic Explosion
|
Special
|
10
|
100
|
100%
|
Everyone except User
|
The true atomic explosion, disrupting the balance of surrounding atoms to charge them with energy before causing nuclear fission. Radiation has a chance to poison.
|
Buku Jutsu
|
Status
|
25
|
—
|
—%
|
Ally and User
|
This technique allows the user and its ally to lift off the ground. Taking flight halves damage taken from physical attacks for 3 to 5 turns.
|
Chain Explosion
|
Special
|
20
|
90
|
—%
|
All Enemies
|
A wave of unavoidable energy orbs detonates on contact with enemies, triggering a destructive chain reaction. Never misses.
|
Energy Blade
|
Physical
|
15
|
80
|
95%
|
Any Enemy
|
Forms a blade by surrounding their hand with energy, then slashes the opponent. Critical hits land more easily.
|
Energy Focus
|
Status
|
15
|
—
|
—%
|
Self
|
Starts screaming while tensing all their muscles. Apparently, it helps focus energy… and also with bathroom breaks. Moderately increases Speed.
|
Energy Kunai
|
Special
|
20
|
90
|
95%
|
Any Enemy
|
Throws a kunai powered by the user’s vital energy. Also damages the user.
|
Energy Rain
|
Special
|
20
|
50
|
100%
|
Any Enemy
|
A series of tiny droplets that can only leave scratches, but there are so many that it leaves a lot of scratches.
|
Energy Shield
|
Status
|
5
|
—
|
—%
|
Self
|
A shield that reflects projectiles. For 3 turns, special attacks deal half damage and a small portion is reflected back to the attacker. Has no effect on physical attacks.
|
Explosion
|
Special
|
15
|
150
|
100%
|
Everyone
|
Unleashes all vital energy to create a massive explosion, also causing the user to faint.
|
Floating Orb
|
Special
|
25
|
30
|
—%
|
Any Enemy
|
A ball of energy that takes its sweet time to arrive, as if unsure. So slow the opponent ends up ignoring it. Never misses.
|
Generalized Cramp
|
Status
|
25
|
—
|
90%
|
Any Enemy
|
Shoots a ray full of energy that overwhelms the opponent's nerves, paralyzing them.
|
Glug Glug
|
Status
|
5
|
—
|
—%
|
Any Enemy
|
Absorbs the opponent’s energy completely, moderately increasing the user’s Special Attack and moderately decreasing the target’s Special Attack.
|
Hair Coloring
|
Status
|
25
|
—
|
—%
|
Self
|
Changes their hair color to unleash their true power (what the opponent doesn’t know is that there are still 4 colors left before reaching their ultimate true power). Moderately raises Attack and Speed.
|
High-Temperature Beam
|
Special
|
15
|
20
|
95%
|
Any Enemy
|
A beam so condensed it incinerates everything in flames. Has a chance to burn.
|
Impact Wave
|
Special
|
10
|
100
|
100%
|
Everyone
|
The user strikes the ground with such force that a shockwave spreads, hitting all nearby Pokeheroes.
|
Instant Disintegration
|
Special
|
10
|
110
|
90%
|
All Enemies
|
A striking wave of energy that irradiates enemies like an atomic explosion, dealing massive instant damage.
|
Item Teleportation
|
Status
|
30
|
—
|
—%
|
Self
|
The Pokehero teleports a random item from another dimension… and immediately uses it, with little idea of what it might do.
|
Life Drain
|
Special
|
25
|
60
|
95%
|
Any Enemy
|
Drains the opponent’s energy. Recovers HP equal to part of the damage dealt.
|
Orb of Absolute Destruction
|
Special
|
15
|
130
|
100%
|
Any Enemy
|
A simple orb containing enough power to reduce the world to ashes, simple and effective.
|
Recursive Laser
|
Special
|
15
|
60
|
95%
|
Any Enemy
|
A laser that splits on impact… then splits again… and again… until nothing is left standing.
|
Sadness Ball
|
Special
|
30
|
15
|
100%
|
Any Enemy
|
A slow-moving energy ball that rolls toward the opponent. Not much to say, except that it seems a bit down.
|
Static Energy Discharge
|
Special
|
30
|
20
|
95%
|
Any Enemy
|
Like static electricity, except it’s called "energy". It’s more itchy than dangerous.
|
Sunbite
|
Status
|
15
|
—
|
—%
|
Everyone
|
Emits an intense flash of light that temporarily blinds all who look, robbing them of their vision and slightly lowering their Accuracy. Never misses.
|
The Divine
|
Special
|
5
|
150
|
90%
|
Any Enemy
|
A power beyond measure, a beam worthy of divine punishment, leaving no chance to its victim. Attacks first.
|
Touch the Divine
|
Status
|
5
|
—
|
—%
|
Self
|
Reaches their ultimate form, brushing against the divine. Heals 50% HP and slightly raises Special Attack and Speed.
|
Vital Hit
|
Special
|
20
|
70
|
95%
|
Any Enemy
|
Strikes at the very essence of the opponent.
|
Wave of Insistence
|
Special
|
25
|
5
|
100%
|
Everyone except User
|
A series of energy waves that don't mean much on their own, but all together become seriously annoying.
|
Zenkatsu
|
Special
|
15
|
40
|
95%
|
Everyone
|
A weak but energy-charged wave that attracts lightning, which then crashes down onto the targets.
|