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List of Energy-type moves

From PokeHero Official Wiki

There are 29 different Energy-type moves in PokeHero. This number includes type moves, unique moves and TM moves. This page contains every Energy-type move in the game sorted alphabetically.

List of Energy-type moves

Name Category PP Power Accuracy Range Description
Arachnitech Physical 20 40 95% Any Enemy Summons hundreds of energy spiders that crawl relentlessly to devour the opponent.
Atomic Explosion Special 10 100 100% Everyone except User The true atomic explosion, disrupting the balance of surrounding atoms to charge them with energy before causing nuclear fission. Radiation has a chance to poison.
Buku Jutsu Status 25 —% Ally and User This technique allows the user and its ally to lift off the ground. Taking flight halves damage taken from physical attacks for 3 to 5 turns.
Chain Explosion Special 20 90 —% All Enemies A wave of unavoidable energy orbs detonates on contact with enemies, triggering a destructive chain reaction. Never misses.
Energy Blade Physical 15 80 95% Any Enemy Forms a blade by surrounding their hand with energy, then slashes the opponent. Critical hits land more easily.
Energy Focus Status 15 —% Self Starts screaming while tensing all their muscles. Apparently, it helps focus energy… and also with bathroom breaks. Moderately increases Speed.
Energy Kunai Special 20 90 95% Any Enemy Throws a kunai powered by the user’s vital energy. Also damages the user.
Energy Rain Special 20 50 100% Any Enemy A series of tiny droplets that can only leave scratches, but there are so many that it leaves a lot of scratches.
Energy Shield Status 5 —% Self A shield that reflects projectiles. For 3 turns, special attacks deal half damage and a small portion is reflected back to the attacker. Has no effect on physical attacks.
Explosion Special 15 150 100% Everyone Unleashes all vital energy to create a massive explosion, also causing the user to faint.
Floating Orb Special 25 30 —% Any Enemy A ball of energy that takes its sweet time to arrive, as if unsure. So slow the opponent ends up ignoring it. Never misses.
Generalized Cramp Status 25 90% Any Enemy Shoots a ray full of energy that overwhelms the opponent's nerves, paralyzing them.
Glug Glug Status 5 —% Any Enemy Absorbs the opponent’s energy completely, moderately increasing the user’s Special Attack and moderately decreasing the target’s Special Attack.
Hair Coloring Status 25 —% Self Changes their hair color to unleash their true power (what the opponent doesn’t know is that there are still 4 colors left before reaching their ultimate true power). Moderately raises Attack and Speed.
High-Temperature Beam Special 15 20 95% Any Enemy A beam so condensed it incinerates everything in flames. Has a chance to burn.
Impact Wave Special 10 100 100% Everyone The user strikes the ground with such force that a shockwave spreads, hitting all nearby Pokeheroes.
Instant Disintegration Special 10 110 90% All Enemies A striking wave of energy that irradiates enemies like an atomic explosion, dealing massive instant damage.
Item Teleportation Status 30 —% Self The Pokehero teleports a random item from another dimension… and immediately uses it, with little idea of what it might do.
Life Drain Special 25 60 95% Any Enemy Drains the opponent’s energy. Recovers HP equal to part of the damage dealt.
Orb of Absolute Destruction Special 15 130 100% Any Enemy A simple orb containing enough power to reduce the world to ashes, simple and effective.
Recursive Laser Special 15 60 95% Any Enemy A laser that splits on impact… then splits again… and again… until nothing is left standing.
Sadness Ball Special 30 15 100% Any Enemy A slow-moving energy ball that rolls toward the opponent. Not much to say, except that it seems a bit down.
Static Energy Discharge Special 30 20 95% Any Enemy Like static electricity, except it’s called "energy". It’s more itchy than dangerous.
Sunbite Status 15 —% Everyone Emits an intense flash of light that temporarily blinds all who look, robbing them of their vision and slightly lowering their Accuracy. Never misses.
The Divine Special 5 150 90% Any Enemy A power beyond measure, a beam worthy of divine punishment, leaving no chance to its victim. Attacks first.
Touch the Divine Status 5 —% Self Reaches their ultimate form, brushing against the divine. Heals 50% HP and slightly raises Special Attack and Speed.
Vital Hit Special 20 70 95% Any Enemy Strikes at the very essence of the opponent.
Wave of Insistence Special 25 5 100% Everyone except User A series of energy waves that don't mean much on their own, but all together become seriously annoying.
Zenkatsu Special 15 40 95% Everyone A weak but energy-charged wave that attracts lightning, which then crashes down onto the targets.