From PokeHero Official Wiki
There are 22 different Fighting-type moves in PokeHero.
This number includes type moves, unique moves and TM moves.
This page contains every Fighting-type move in the game sorted alphabetically.
List of Fighting-type moves
Name
|
Category
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
64 Palms of the Hakke
|
Physical
|
10
|
50
|
100%
|
Any Enemy
|
Secret technique of the Hyûga clan. High chance to paralyze.
|
Absolute Execution
|
Physical
|
5
|
120
|
—%
|
Any Enemy
|
The perfect move, plain and simple. Never misses, ignores Defense boosts, and always lands a critical hit.
|
Accidental Stumble
|
Physical
|
30
|
40
|
100%
|
Any Enemy
|
The Pokehero trips over the opponent "on purpose", knocking them down by a controlled mishap, and hurts itself in return.
|
Ancestral Martial Art
|
Status
|
15
|
—
|
—%
|
Self
|
Martial arts are also about meditation. The user prepares for battle, charging vital energy for their next move. If a move that requires a charge is used on the next turn, it will be used instantly. Moderately raises Attack.
|
Apology Punch
|
Physical
|
25
|
20
|
100%
|
Any Enemy
|
A punch to the face, followed by a quiet "sorry" to stay polite. Attacks first, but beware of retaliation.
|
Brave Slap
|
Physical
|
30
|
25
|
95%
|
Any Enemy
|
Runs up to slap the opponent, then bravely escapes to avoid retaliation. Flees the battle and is replaced by a random Pokehero.
|
Crashout
|
Physical
|
15
|
80
|
90%
|
Any Enemy
|
Reaches the breaking point and unleashes all its boiling rage in a barrage of aggressive punches that lasts 3 turns, before becoming paralyzed.
|
Dragon Block
|
Physical
|
5
|
70
|
100%
|
Self
|
Blocks part of the damage of the next hit and counterattacks with a powerful palm strike to the chest, aiming to break as many ribs as possible. If the user isn't targeted by an attack before the end of the turn, this move does nothing.
|
Fat Kiss
|
Physical
|
25
|
65
|
95%
|
Any Enemy
|
A classic headbutt. Leaves a slight kiss-like sensation on the forehead and a big dent, like a cracked coconut.
|
Flex
|
Status
|
30
|
—
|
—%
|
All Enemies
|
Flexes its muscles to unnerve the opponent and boost its own morale. Slightly increases Attack and slightly lowers the opponent's Defense.
|
Fury Combo
|
Physical
|
20
|
80
|
100%
|
Any Enemy
|
Unleashes incredible rage against the opponent.
|
Iron Punch
|
Physical
|
30
|
65
|
95%
|
Any Enemy
|
A punch with a faint taste of nails.
|
Martial Art Scroll
|
Status
|
15
|
—
|
—%
|
Self
|
Improves techniques using the scroll passed down by their sensei. Moderately raises Attack.
|
Normal Punch
|
Physical
|
20
|
50
|
100%
|
Any Enemy
|
A minimalist technique: a fist, a face, nothing more.
|
Primitive Martial Art
|
Physical
|
15
|
60
|
—%
|
Any Enemy
|
Uses simple but highly effective martial art techniques. Never misses.
|
Slap Lottery
|
Physical
|
15
|
20-130
|
100%
|
Any Enemy
|
A wildly unpredictable slap. Can have anywhere between 20 and 130 power.
|
Smoking Slaps
|
Physical
|
25
|
40
|
95%
|
Any Enemy
|
Slaps the opponent so hard their cheeks smoke after the attack.
|
Solar Punch
|
Physical
|
15
|
200
|
100%
|
Any Enemy
|
The ultimate technique of the Sun Clan. A strike so powerful it recreates the light and force of the sun. Chance to burn. Charges on the first turn, attacks on the second.
|
Ultimate Defensive Stance
|
Physical
|
5
|
30
|
100%
|
Self
|
The best defense is offense! Counterattacks after every hit taken.
|
Vital Point Destruction
|
Physical
|
5
|
100
|
95%
|
Any Enemy
|
Brutally strikes the opponent’s weakest spots. Immobilizes the opponent, preventing them from using attacking moves this turn.
|
Vitality Drain Burst
|
Physical
|
10
|
100
|
100%
|
Everyone except User
|
An uncontrollable move that takes over the Pokehero’s body and lashes out at every possible target, including allies. Attacks once per target and heals a portion of the damage dealt each time.
|
Wild Dash
|
Physical
|
25
|
10
|
95%
|
Any Enemy
|
Charges at the opponent and circles around, hitting them relentlessly.
|
|
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