Name
|
Category
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
Adrenaline Rush
|
Status
|
20
|
—
|
—%
|
Self
|
Sensing the battle nearing its end, the user unleashes everything without caring about the consequences. Largely raises Attack and moderately raises Speed, but largely lowers Defense and Special Defense.
|
All for Victory
|
Status
|
5
|
—
|
100%
|
Self
|
If the user gets knocked out on this turn or the next, all opponents will be knocked out as well. Used last.
|
Ally Support
|
Status
|
15
|
—
|
—%
|
Ally
|
Gives their turn to their ally acknowledging their inferiority. Doubles the attack launched by the ally. Used first.
|
Brainstorming
|
Status
|
25
|
—
|
—%
|
Ally and User
|
Shares the plans with their ally with a slideshow. Slightly raises Attack for all allies. Only usable in double battles.
|
Call to Hate
|
Special
|
10
|
15
|
100%
|
Any Enemy
|
Rallies the crowd to pelt the opponent with stones. Hits 2 to 5 times.
|
Comeback Technique
|
Special
|
10
|
90
|
100%
|
All Enemies
|
Just when all hope seemed lost, the main character awakens a brand new, unexpected technique that turns the tide of battle!
|
Confident Slap
|
Physical
|
20
|
30
|
100%
|
Any Enemy
|
Enters the fight with boldness and poise, slapping the opponent as a show of defiance.
|
Convincing Argument
|
Special
|
15
|
OHKO
|
20%
|
Any Enemy
|
Tries to convince the opponent to kill themselves by explaining that the battle will drag on for 14 episodes, filled with flashbacks and tedious side plots about irrelevant characters.
|
Cringe Moment
|
Status
|
15
|
—
|
—%
|
All Enemies
|
Creates awkwardness in the opponents with speeches about friendship, forcing them to flee.
|
Crushing Solitude
|
Status
|
30
|
—
|
—%
|
Self
|
Shuts down emotionally from overwhelming loneliness. Moderately increases Defense. Only usable in solo battles.
|
Ego Destruction
|
Special
|
15
|
60
|
100%
|
Any Enemy
|
Delivers a long monologue showcasing all their abilities, convincing the opponent they have no chance. The opponent, either convinced or bored to death, loses the will to fight.
|
Fan Service
|
Status
|
15
|
—
|
—%
|
Self
|
Exploits one of their allies by oversexualizing them. Success comes at the cost of dignity. Moderately lowers defense and special defense, greatly increases attack.
|
Incomprehensible Speech
|
Status
|
20
|
—
|
—%
|
All Enemies
|
Talks about five and a half topics at once, which confuses the opponents, slightly lowering their Attack.
|
Kidnapping
|
Status
|
20
|
—
|
—%
|
Any Enemy
|
Has a chance to capture the target without consuming a Pokeball.
|
Lack of Inspiration
|
Status
|
15
|
—
|
—%
|
Any Enemy
|
Struck by a creative block, the user decides to steal a move from the opponent. Randomly uses one of the opponent’s moves.
|
Main Character Strike
|
Physical
|
15
|
50
|
—%
|
Any Enemy
|
Pushes everyone aside to be front and center and the one who will triumph as the hero of the story. In double battles, the ally does not attack. Never misses.
|
Main Character Syndrome
|
Status
|
10
|
—
|
—%
|
Ally
|
Lets their ally embarrass themselves just to look cooler by comparison. The ally’s next move will unavoidably fail, which will slightly lower all their stats, and slightly raise all of the user's stats. Only usable in double battles. Moves first.
|
Mind Fog
|
Status
|
5
|
—
|
—%
|
Any Enemy
|
Imposes multiple psychological barriers on the opponent, sending them into deep confusion. For 3 turns, the opponent will randomly use one of their moves.
|
New Ancestral Technique
|
Special
|
15
|
50
|
100%
|
Any Enemy
|
At a crucial moment, you have a flashback of your grandfather and manage to master his ancestral technique!
|
Plagiarism
|
Status
|
5
|
—
|
—%
|
Any Enemy
|
Casually uses a move they've already seen, proudly passing it off as their own. Randomly uses a move from all existing moves.
|
Power Of Friendship
|
Status
|
5
|
—
|
—%
|
Self
|
The only force that can make you win no matter the odds. In the end, friendship always triumphs! Calls on an ally to turn the tide in a fair 2-on-1 battle. Only usable in solo battles.
|
Punch Worthy of the Main Character of Their Own Anime
|
Physical
|
15
|
70
|
100%
|
Any Enemy
|
Like the star of their own thrilling adventure, the user delivers a confident punch, as if their entire destiny depended on this very strike.
|
Ronin Spirit
|
Status
|
20
|
—
|
—%
|
Self
|
Focuses on offense at the cost of defense. Increases Attack, Special Attack, and Speed. Lowers Defense and Special Defense.
|
Samurai Spirit
|
Status
|
25
|
—
|
—%
|
Self
|
A sound mind in a sound body. Assumes the samurai stance, which slightly raises Defense and Special Defense but slightly lowers Speed.
|
Schrödinger's Diversion
|
Status
|
10
|
—
|
—%
|
Everyone
|
Turns all moves used this turn into attacks that hit every Pokehero on the field.
|
Shōnen Spirit
|
Status
|
20
|
—
|
—%
|
Everyone
|
Delivers a passionate speech about values like self-improvement, friendship, justice, and bravery. Moderately raises allies' Defense and Special Defense, and slightly lowers enemies' Speed.
|
Sneeze
|
Special
|
30
|
20
|
100%
|
All Enemies
|
A sneeze that projects nasal secretions at the opponents, dealing both physical and emotional damage.
|
Steely Resolve
|
Status
|
30
|
—
|
—%
|
Self
|
Don’t doubt yourself, even in front of Mount Everest. Able to pay lackeys to carry your luggage, boosts ego, moderate attack increase.
|
Strategic Meeting
|
Status
|
5
|
—
|
—%
|
Ally and User
|
Delivers a fiery speech to convince their ally of the best tactic. Skips the ally’s turn and slightly increases the Attack and Defense of allies. Only usable in double battles.
|
Taunt
|
Status
|
25
|
—
|
—%
|
Any Enemy
|
Provokes the opponent in battle, who becomes unable to ignore the user’s confidence, forcing them to use only attacks.
|
Team Spirit
|
Status
|
25
|
—
|
—%
|
Ally and User
|
Rallies the team to never give up, no matter the odds. Slightly raises Defense for the allies. Only usable in double battles.
|
Tearful Speech
|
Status
|
25
|
—
|
—%
|
All Enemies
|
Cries to irritate the opponents and make them aggressive, slightly raising their Attack but lowering their Defense and Special Defense.
|
The Ultimate Strike
|
Physical
|
10
|
80
|
100%
|
Any Enemy
|
The attack everyone’s been waiting for since episode one: the one that’ll finally take down the big bad! If this move has more than 5 PP, it consumes 5 PP and deals double damage.
|
Transcendence
|
Status
|
15
|
—
|
—%
|
Self
|
Boosts physical abilities by ignoring pain. Slightly increases Attack and Defense.
|
Ultimate Confidence
|
Status
|
15
|
—
|
—%
|
Self
|
Believe in yourself beyond all limits! Slight raise to all stats.
|