Name
|
Type
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
64 Palms of the Hakke
|
Fighting
|
10
|
50
|
100%
|
Any Enemy
|
Secret technique of the Hyûga clan. High chance to paralyze.
|
Absolute Execution
|
Fighting
|
5
|
120
|
—%
|
Any Enemy
|
The perfect move, plain and simple. Never misses, ignores Defense boosts, and always lands a critical hit.
|
Accidental Stumble
|
Fighting
|
30
|
40
|
100%
|
Any Enemy
|
The Pokehero trips over the opponent "on purpose", knocking them down by a controlled mishap, and hurts itself in return.
|
Ancient Martial Art
|
Demon
|
20
|
100
|
100%
|
Any Enemy
|
A forgotten fighting style that targets vital points one by one. However, it can be countered with true martial discipline. No effect on Fighting types.
|
Apology Punch
|
Fighting
|
25
|
20
|
100%
|
Any Enemy
|
A punch to the face, followed by a quiet "sorry" to stay polite. Attacks first, but beware of retaliation.
|
Arachnitech
|
Energy
|
20
|
40
|
95%
|
Any Enemy
|
Summons hundreds of energy spiders that crawl relentlessly to devour the opponent.
|
Armor Piercer
|
Sword
|
10
|
40
|
100%
|
Any Enemy
|
This move gains 40 more power for each boost of Defense and Special Defense the target has.
|
Assassination
|
Ninja
|
25
|
80
|
90%
|
Any Enemy
|
A job like any other.
|
Atomic Strike
|
Element
|
20
|
85
|
100%
|
Any Enemy
|
Charges and delivers a strike so powerful it disrupts the very atoms in the impacted area.
|
Bingpot
|
Normal
|
30
|
20
|
100%
|
Any Enemy
|
Increases EXP gained at the end of the fight by 20%. If this move ends the fight, EXP gain is increased to 40%.
|
Blade of Darkness
|
Sword
|
20
|
90
|
95%
|
Any Enemy
|
Unleashes all the darkness held in their heart to form a hand-bound blade that cuts through any material.
|
Blade of Sorrow
|
Sword
|
15
|
100
|
95%
|
Any Enemy
|
Slowly pierces the opponent’s chest, the blade weighed down by the souls of the dead whose blood coats it. Moderately lowers the target's Defense.
|
Blood Ritual
|
Demon
|
5
|
100
|
100%
|
Any Enemy
|
Rips out the opponent’s heart and devours it to restore their own body using their blood. Heals for half of the damage dealt.
|
Body Press
|
Normal
|
15
|
55
|
95%
|
Any Enemy
|
The biggest hug of your life.
|
Boosted Strike
|
Normal
|
25
|
50
|
100%
|
Any Enemy
|
An attack that gains 20 power for each Attack and Special Attack boost the user has.
|
Brave Slap
|
Fighting
|
30
|
25
|
95%
|
Any Enemy
|
Runs up to slap the opponent, then bravely escapes to avoid retaliation. Flees the battle and is replaced by a random Pokehero.
|
Charge Tackle
|
Normal
|
20
|
90
|
100%
|
Any Enemy
|
Charges and moderately raises Defense during the first turn, attacks on the second turn.
|
Colossal Punch
|
Normal
|
10
|
120
|
90%
|
Any Enemy
|
Strikes last, but hits hard.
|
Concassé
|
Normal
|
30
|
80
|
90%
|
Any Enemy
|
Smash your opponent to pieces.
|
Confident Slap
|
Mental
|
20
|
30
|
100%
|
Any Enemy
|
Enters the fight with boldness and poise, slapping the opponent as a show of defiance.
|
Counterattack
|
Sword
|
20
|
40
|
100%
|
Any Enemy
|
Doubles damage if the opponent strikes first.
|
Crashout
|
Fighting
|
15
|
80
|
90%
|
Any Enemy
|
Reaches the breaking point and unleashes all its boiling rage in a barrage of aggressive punches that lasts 3 turns, before becoming paralyzed.
|
Demonic Outburst
|
Demon
|
5
|
100
|
95%
|
Any Enemy
|
Unleashes a primordial and absolute force on the opponent. Moderately lowers the user’s Defense and Special Defense.
|
Demonic Strike
|
Demon
|
20
|
100
|
100%
|
Any Enemy
|
Uses techniques learned through the blood of a cursed pact. No effect on Demon types.
|
Doublade
|
Sword
|
25
|
15
|
90%
|
Any Enemy
|
Strikes on the way in, slices again on the way back. Attacks first.
|
Double Slap
|
Normal
|
25
|
15
|
100%
|
Any Enemy
|
The user delivers two consecutive slaps to the opponent.
|
Dragon Block
|
Fighting
|
5
|
70
|
100%
|
Self
|
Blocks part of the damage of the next hit and counterattacks with a powerful palm strike to the chest, aiming to break as many ribs as possible. If the user isn't targeted by an attack before the end of the turn, this move does nothing.
|
Earthquake
|
Sword
|
20
|
60
|
100%
|
Everyone except User
|
A strike so powerful it cracks the ground, dealing heavy damage and slightly slowing down affected Pokeheroes. Has a chance to paralyze.
|
Echo of the Final Blade
|
Sword
|
20
|
30
|
85%
|
Any Enemy
|
Performs a strike so perfect that its impact echoes through time, hitting the exact same spot multiple times.
|
Elemental Strike
|
Element
|
15
|
60
|
85%
|
Any Enemy
|
An overwhelming strike that draws strength from nature's energy.
|
Emperor's Assault
|
Sword
|
5
|
100
|
100%
|
All Enemies
|
Unleashes a brutal attack that deals massive damage, but also harms all allies.
|
Energy Blade
|
Energy
|
15
|
80
|
95%
|
Any Enemy
|
Forms a blade by surrounding their hand with energy, then slashes the opponent. Critical hits land more easily.
|
Express Rush
|
Normal
|
30
|
15
|
100%
|
Any Enemy
|
Attacks first.
|
Fat Kiss
|
Fighting
|
25
|
65
|
95%
|
Any Enemy
|
A classic headbutt. Leaves a slight kiss-like sensation on the forehead and a big dent, like a cracked coconut.
|
Final Judgment Slash
|
Sword
|
5
|
140
|
—%
|
Any Enemy
|
An unrelenting strike where the blade, infused with divine will, pierces the enemy with fatal precision, marking the beginning of their final judgment. Never misses.
|
Flaming Slash
|
Sword
|
20
|
110
|
95%
|
Any Enemy
|
Rushes toward the opponent and slices them violently with a sword made of flames. Small chance to burn.
|
Flurry of Blows
|
Normal
|
25
|
20
|
95%
|
Any Enemy
|
Spins and strikes relentlessly, hitting the opponent 2 to 4 times.
|
Friendly Beatdown
|
Normal
|
25
|
50
|
100%
|
Any Enemy
|
Gently beats the opponent into the ground, then gives them a little kiss on the forehead. Always leaves the target with at least 1 HP.
|
Fury Combo
|
Fighting
|
20
|
80
|
100%
|
Any Enemy
|
Unleashes incredible rage against the opponent.
|
Guard Break
|
Normal
|
25
|
50
|
85%
|
Any Enemy
|
Breaks the opponent’s guard, slightly lowering their Defense.
|
Hidden Blade
|
Ninja
|
20
|
50
|
95%
|
Any Enemy
|
Catches the opponent off guard with a concealed blade.
|
Infernal Combo
|
Demon
|
20
|
10
|
85%
|
Any Enemy
|
A relentless barrage of strikes with no breathing room. Each hit has a 10% chance to slightly lower the opponent’s Defense.
|
Iron Punch
|
Fighting
|
30
|
65
|
95%
|
Any Enemy
|
A punch with a faint taste of nails.
|
Lightning Punch
|
Element
|
25
|
60
|
100%
|
Any Enemy
|
Rushes the opponent so fast that the hit creates an electric shock. Chance to paralyze.
|
Main Character Strike
|
Mental
|
15
|
50
|
—%
|
Any Enemy
|
Pushes everyone aside to be front and center and the one who will triumph as the hero of the story. In double battles, the ally does not attack. Never misses.
|
Manda-Blade
|
Sword
|
20
|
50
|
100%
|
Any Enemy
|
Carves a precise, symmetrical mandala into the opponent's flesh. It’s beautiful… but mostly painful.
|
Masterless Blade
|
Sword
|
15
|
45
|
95%
|
Any Enemy
|
The Pokehero abandons all technique and lets instinct guide the sword, striking in unpredictable and chaotic ways.
|
Mega Punch
|
Normal
|
10
|
120
|
100%
|
Any Enemy
|
A super-powered punch capable of shattering walls that sends the opponent flying. May cause paralysis.
|
Normal Punch
|
Fighting
|
20
|
50
|
100%
|
Any Enemy
|
A minimalist technique: a fist, a face, nothing more.
|
Normalized
|
Normal
|
10
|
60
|
100%
|
Any Enemy
|
If all of the user's moves are Normal-type, this attack’s power is doubled.
|
Pestilence
|
Demon
|
15
|
60
|
100%
|
Any Enemy
|
A spit of miasma that spreads throughout the opponent’s body. Deals double damage if the target is poisoned. Chance to poison.
|
Power Kick
|
Normal
|
15
|
130
|
80%
|
Any Enemy
|
Leaps from above to deliver a powerful kick. Hurts the user if it fails.
|
Primitive Martial Art
|
Fighting
|
15
|
60
|
—%
|
Any Enemy
|
Uses simple but highly effective martial art techniques. Never misses.
|
Punch Worthy of the Main Character of Their Own Anime
|
Mental
|
15
|
70
|
100%
|
Any Enemy
|
Like the star of their own thrilling adventure, the user delivers a confident punch, as if their entire destiny depended on this very strike.
|
Quick Tackle
|
Normal
|
15
|
30
|
100%
|
Any Enemy
|
A tackle that catches the opponent off guard. Attacks first.
|
Salty Slice
|
Sword
|
20
|
40
|
95%
|
Any Enemy
|
Slashes the opponent as many times as possible, then throws salt into the wounds. Of course, it stings.
|
Sky Fracture
|
Sword
|
20
|
90
|
100%
|
All Enemies
|
A single upward slash so powerful it splits the air, sending a shockwave that looks like it tears the sky apart.
|
Slap
|
Normal
|
30
|
25
|
100%
|
Any Enemy
|
A solid smack to the face.
|
Slap Lottery
|
Fighting
|
15
|
20-130
|
100%
|
Any Enemy
|
A wildly unpredictable slap. Can have anywhere between 20 and 130 power.
|
Slash
|
Sword
|
30
|
20
|
95%
|
Any Enemy
|
The simplest possible sword attack. Useful for opening a letter, at best.
|
Smoking Slaps
|
Fighting
|
25
|
40
|
95%
|
Any Enemy
|
Slaps the opponent so hard their cheeks smoke after the attack.
|
Sneaky Flick
|
Ninja
|
30
|
20
|
95%
|
Any Enemy
|
Vanishes before sneakily attacking from behind.
|
Sneaky Katana
|
Sword
|
20
|
60
|
—%
|
Any Enemy
|
A quick and silent slash that strikes by surprise. Never misses.
|
Solar Punch
|
Fighting
|
15
|
200
|
100%
|
Any Enemy
|
The ultimate technique of the Sun Clan. A strike so powerful it recreates the light and force of the sun. Chance to burn. Charges on the first turn, attacks on the second.
|
Soul Splitter
|
Demon
|
20
|
60
|
100%
|
Any Enemy
|
Pierces straight through the opponent and tears off a fragment of their soul, shattering both outer and inner defenses. Slightly lowers their Defense and Special Defense.
|
Spectral Hand
|
Demon
|
25
|
60
|
100%
|
Any Enemy
|
Grabs and crushes the opponent with an invisible hand from beyond the grave.
|
Stab Stab
|
Sword
|
25
|
10
|
100%
|
Any Enemy
|
Pokes with the tip of the sword multiple times. Hits 2 to 3 times.
|
Stealth Strike
|
Ninja
|
25
|
25
|
100%
|
Any Enemy
|
Vanishes before stealthily attacking from behind.
|
Switchblade
|
Ninja
|
20
|
35
|
95%
|
Any Enemy
|
Pulls out a hidden knife to stab the opponent.
|
The Attack That Did 50 Damage
|
Normal
|
30
|
—
|
—%
|
Any Enemy
|
Everything Is In The Name.
|
The Dance of the 1000 Blades
|
Sword
|
15
|
100
|
95%
|
All Enemies
|
Becomes one with their blade, following the flow of energy to strike the opponents hundreds of times in an ceaseless dance that lasts 4 turns.
|
The Ultimate Strike
|
Mental
|
10
|
80
|
100%
|
Any Enemy
|
The attack everyone’s been waiting for since episode one: the one that’ll finally take down the big bad! If this move has more than 5 PP, it consumes 5 PP and deals double damage.
|
Thunderous Strike
|
Element
|
15
|
50
|
100%
|
Any Enemy
|
Moves at lightning speed to strike the opponent. The speed generates a surge of electricity around the Pokehero. Moderately raises Speed and has a chance to paralyze.
|
Toxic Claw
|
Ninja
|
20
|
30
|
100%
|
Any Enemy
|
Scratches the opponent with blades coated in poison. Chance to poison.
|
Trip
|
Normal
|
30
|
20
|
95%
|
Any Enemy
|
Mean Tackle
|
Twilight Blade
|
Ninja
|
15
|
120
|
95%
|
Any Enemy
|
A blade burning with rage. Critical hits land more easily.
|
Ultimate Defensive Stance
|
Fighting
|
5
|
30
|
100%
|
Self
|
The best defense is offense! Counterattacks after every hit taken.
|
Ultimate Smash
|
Normal
|
5
|
110
|
—%
|
Any Enemy
|
An attack that combines immense physical power with deadly precision. This move never misses.
|
Vital Point Destruction
|
Fighting
|
5
|
100
|
95%
|
Any Enemy
|
Brutally strikes the opponent’s weakest spots. Immobilizes the opponent, preventing them from using attacking moves this turn.
|
Vital Severing
|
Sword
|
10
|
—
|
100%
|
Any Enemy
|
Doesn’t aim for the opponent but directly targets their health bar, slicing it in half and reducing their current HP by 50%.
|
Vitality Drain Burst
|
Fighting
|
10
|
100
|
100%
|
Everyone except User
|
An uncontrollable move that takes over the Pokehero’s body and lashes out at every possible target, including allies. Attacks once per target and heals a portion of the damage dealt each time.
|
Void Break
|
Sword
|
10
|
50
|
100%
|
Any Enemy
|
Launches the blade through matter, piercing the opponent and leaving them with a deep sense of emptiness, as if a void had opened inside. Chance to paralyze.
|
Wild Dash
|
Fighting
|
25
|
10
|
95%
|
Any Enemy
|
Charges at the opponent and circles around, hitting them relentlessly.
|