Name
|
Type
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
Amaterasu
|
Element
|
10
|
80
|
100%
|
Any Enemy
|
Unquenchable black flames burn the opponent until nothing remains. Chance to burn.
|
Apotheosis of the Void
|
Ninja
|
5
|
140
|
—%
|
Everyone except User
|
The attack causes a massive explosion of dark energy that devastates everything in its path. Slightly lowers all stats of all targets.
|
Atomic Explosion
|
Energy
|
10
|
100
|
100%
|
Everyone except User
|
The true atomic explosion, disrupting the balance of surrounding atoms to charge them with energy before causing nuclear fission. Radiation has a chance to poison.
|
Call to Hate
|
Mental
|
10
|
15
|
100%
|
Any Enemy
|
Rallies the crowd to pelt the opponent with stones. Hits 2 to 5 times.
|
Celestial Slash
|
Sword
|
20
|
90
|
95%
|
Any Enemy
|
Channels all of their energy through their sword into a holy light that pierces the opponent.
|
Chain Explosion
|
Energy
|
20
|
90
|
—%
|
All Enemies
|
A wave of unavoidable energy orbs detonates on contact with enemies, triggering a destructive chain reaction. Never misses.
|
Comeback Technique
|
Mental
|
10
|
90
|
100%
|
All Enemies
|
Just when all hope seemed lost, the main character awakens a brand new, unexpected technique that turns the tide of battle!
|
Convincing Argument
|
Mental
|
15
|
OHKO
|
20%
|
Any Enemy
|
Tries to convince the opponent to kill themselves by explaining that the battle will drag on for 14 episodes, filled with flashbacks and tedious side plots about irrelevant characters.
|
Critical Smash
|
Normal
|
10
|
85
|
95%
|
Any Enemy
|
Targets a vulnerable spot from a distance to deal critical damage. Critical hits land more easily.
|
Damnation
|
Demon
|
15
|
100
|
95%
|
Any Enemy
|
Damnation crashes down upon the opponent.
|
Demonic Lighter
|
Demon
|
25
|
10
|
100%
|
Any Enemy
|
Fiddles with a lighter to rock the purgatory demon look, with a chance to burn the target.
|
Dragon Breath
|
Element
|
15
|
80
|
90%
|
Any Enemy
|
A devastating stream of flames that has a chance to burn the opponent.
|
Ego Destruction
|
Mental
|
15
|
60
|
100%
|
Any Enemy
|
Delivers a long monologue showcasing all their abilities, convincing the opponent they have no chance. The opponent, either convinced or bored to death, loses the will to fight.
|
Energy Kunai
|
Energy
|
20
|
90
|
95%
|
Any Enemy
|
Throws a kunai powered by the user’s vital energy. Also damages the user.
|
Energy Rain
|
Energy
|
20
|
50
|
100%
|
Any Enemy
|
A series of tiny droplets that can only leave scratches, but there are so many that it leaves a lot of scratches.
|
Explosion
|
Energy
|
15
|
150
|
100%
|
Everyone
|
Unleashes all vital energy to create a massive explosion, also causing the user to faint.
|
Final Burst
|
Normal
|
5
|
120
|
95%
|
Any Enemy
|
A concentrated burst of energy unleashed in one final strike.
|
Fissure
|
Element
|
15
|
130
|
95%
|
Everyone
|
Drives their blade into the ground, releasing enough energy to break the terrain and make all opponents stagger. Chance to paralyze.
|
Flamethrower
|
Element
|
25
|
40
|
100%
|
All Enemies
|
Projects flames that set the opponents on fire. Chance to burn.
|
Floating Orb
|
Energy
|
25
|
30
|
—%
|
Any Enemy
|
A ball of energy that takes its sweet time to arrive, as if unsure. So slow the opponent ends up ignoring it. Never misses.
|
High-Temperature Beam
|
Energy
|
15
|
20
|
95%
|
Any Enemy
|
A beam so condensed it incinerates everything in flames. Has a chance to burn.
|
Impact Wave
|
Energy
|
10
|
100
|
100%
|
Everyone
|
The user strikes the ground with such force that a shockwave spreads, hitting all nearby Pokeheroes.
|
Instant Disintegration
|
Energy
|
10
|
110
|
90%
|
All Enemies
|
A striking wave of energy that irradiates enemies like an atomic explosion, dealing massive instant damage.
|
Kunai Throw
|
Ninja
|
15
|
40
|
95%
|
Any Enemy
|
Throws a kunai from a blind spot.
|
Leaf Shuriken
|
Ninja
|
20
|
15
|
95%
|
All Enemies
|
Uses leaves as shurikens to barrage the opponents. Hits 2 to 4 times.
|
Lesser Evil
|
Demon
|
30
|
20
|
95%
|
All Enemies
|
A tiny curse from a part-time demon.
|
Life Drain
|
Energy
|
25
|
60
|
95%
|
Any Enemy
|
Drains the opponent’s energy. Recovers HP equal to part of the damage dealt.
|
Lighter Flick
|
Element
|
30
|
25
|
95%
|
Any Enemy
|
Blows on a lighter’s flame to send out a small spark. Chance to burn.
|
Lightning Tempest
|
Element
|
10
|
100
|
90%
|
All Enemies
|
Summons a hurricane in a wide area around the opponents, unleashing a relentless rain of deadly lightning.
|
Momentum Strike
|
Ninja
|
20
|
60
|
95%
|
Any Enemy
|
Hits the foe while sprinting to build up speed. Slightly boosts the user’s Speed.
|
New Ancestral Technique
|
Mental
|
15
|
50
|
100%
|
Any Enemy
|
At a crucial moment, you have a flashback of your grandfather and manage to master his ancestral technique!
|
Orb of Absolute Destruction
|
Energy
|
15
|
130
|
100%
|
Any Enemy
|
A simple orb containing enough power to reduce the world to ashes, simple and effective.
|
Planetary Destruction Wave
|
Demon
|
5
|
300
|
—%
|
All Enemies
|
Focuses all its energy into the most powerful attack imaginable. Never misses. The user needs to rest on the next turn.
|
Pokeball Go!!
|
Normal
|
25
|
70
|
90%
|
Any Enemy
|
Attempts to capture the opposing Pokehero, but throws the Pokeball a bit too aggressively… Might scare the target.
|
Primordial Force
|
Demon
|
5
|
OHKO
|
10%
|
Any Enemy
|
Calls upon forbidden forces, letting the primordial demon take possession of the user’s body to unleash an incomprehensible disaster upon the opponent. Very low success rate. Impossible to survive.
|
Psych-Out High Five
|
Demon
|
15
|
30
|
95%
|
Any Enemy
|
Goes in for a friendly high five, then dodges and fixes their hair in a devastatingly humiliating move. Deals double damage if there are witnesses.
|
Purgatory Poison
|
Demon
|
10
|
60
|
100%
|
Any Enemy
|
Summons a geyser of poison straight from the depths of purgatory. High chance to poison.
|
Razor Leaf
|
Element
|
15
|
45
|
100%
|
Self
|
Slices the opponent using dead leaves.
|
Recursive Laser
|
Energy
|
15
|
60
|
95%
|
Any Enemy
|
A laser that splits on impact… then splits again… and again… until nothing is left standing.
|
Rock Throw
|
Element
|
20
|
30
|
90%
|
Any Enemy
|
Rains gravel down on the opponent. Effective, but considered "not very fair play".
|
Root Bind
|
Element
|
5
|
50
|
100%
|
Any Enemy
|
Plants seeds all around the opponent that gradually grow and root them in place. The opponent can no longer escape and takes damage each turn.
|
Sadness Ball
|
Energy
|
30
|
15
|
100%
|
Any Enemy
|
A slow-moving energy ball that rolls toward the opponent. Not much to say, except that it seems a bit down.
|
Scream of Pain
|
Normal
|
25
|
20
|
100%
|
All Enemies
|
The user shrieks out in pain, even though nothing happened to them. Makes the opponents question their life choices. May cause paralysis.
|
Shadow Shuriken
|
Ninja
|
20
|
20
|
100%
|
All Enemies
|
Throws 2 to 4 deadly shuriken volleys.
|
Slight Breeze
|
Element
|
30
|
15
|
100%
|
All Enemies
|
Blows air at the opponents, causing an unavoidable discomfort.
|
Sneeze
|
Mental
|
30
|
20
|
100%
|
All Enemies
|
A sneeze that projects nasal secretions at the opponents, dealing both physical and emotional damage.
|
Solar Beam
|
Element
|
10
|
180
|
100%
|
Any Enemy
|
Charges during the first turn, taking half damage, then unleashes a concentrated beam of solar energy on the second turn.
|
Spectral Blade
|
Sword
|
20
|
85
|
100%
|
Any Enemy
|
Summons a spirit blade that passes through the opponent.
|
Spit
|
Normal
|
25
|
45
|
95%
|
Any Enemy
|
Aim for the eyes!
|
Static Energy Discharge
|
Energy
|
30
|
20
|
95%
|
Any Enemy
|
Like static electricity, except it’s called "energy". It’s more itchy than dangerous.
|
Stone Blade
|
Sword
|
20
|
50
|
100%
|
All Enemies
|
Strikes the ground so hard that blades of rock erupt and pierce the opponents.
|
The Divine
|
Energy
|
5
|
150
|
90%
|
Any Enemy
|
A power beyond measure, a beam worthy of divine punishment, leaving no chance to its victim. Attacks first.
|
Thousand Birds
|
Ninja
|
10
|
100
|
—%
|
Any Enemy
|
Never misses but moderately lowers the user's Accuracy.
|
Tradeoff
|
Demon
|
15
|
80
|
95%
|
Any Enemy
|
Cleanses the opponent of their status condition. If they had one, the damage is doubled.
|
Vital Hit
|
Energy
|
20
|
70
|
95%
|
Any Enemy
|
Strikes at the very essence of the opponent.
|
Wave of Insistence
|
Energy
|
25
|
5
|
100%
|
Everyone except User
|
A series of energy waves that don't mean much on their own, but all together become seriously annoying.
|
Wild Breath
|
Element
|
25
|
35
|
100%
|
All Enemies
|
Shouts in the opponent’s face with overwhelming breath. May lower Defense.
|
Zenkatsu
|
Energy
|
15
|
40
|
95%
|
Everyone
|
A weak but energy-charged wave that attracts lightning, which then crashes down onto the targets.
|