List of Normal-type moves
Name
|
Category
|
PP
|
Power
|
Accuracy
|
Range
|
Description
|
Bingpot
|
Physical
|
30
|
20
|
100%
|
Any Enemy
|
Increases EXP gained at the end of the fight by 20%. If this move ends the fight, EXP gain is increased to 40%.
|
Body Press
|
Physical
|
15
|
55
|
95%
|
Any Enemy
|
The biggest hug of your life.
|
Boosted Strike
|
Physical
|
25
|
50
|
100%
|
Any Enemy
|
An attack that gains 20 power for each Attack and Special Attack boost the user has.
|
Charge Tackle
|
Physical
|
20
|
90
|
100%
|
Any Enemy
|
Charges and moderately raises Defense during the first turn, attacks on the second turn.
|
Colossal Punch
|
Physical
|
10
|
120
|
90%
|
Any Enemy
|
Strikes last, but hits hard.
|
Concassé
|
Physical
|
30
|
80
|
90%
|
Any Enemy
|
Smash your opponent to pieces.
|
Critical Smash
|
Special
|
10
|
85
|
95%
|
Any Enemy
|
Targets a vulnerable spot from a distance to deal critical damage. Critical hits land more easily.
|
Double Slap
|
Physical
|
25
|
15
|
100%
|
Any Enemy
|
The user delivers two consecutive slaps to the opponent.
|
Emotional Support
|
Status
|
15
|
—
|
—%
|
Self
|
Your friends are here for you! Moderately raises Attack.
|
Express Rush
|
Physical
|
30
|
15
|
100%
|
Any Enemy
|
Attacks first.
|
Final Burst
|
Special
|
5
|
120
|
95%
|
Any Enemy
|
A concentrated burst of energy unleashed in one final strike.
|
Flurry of Blows
|
Physical
|
25
|
20
|
95%
|
Any Enemy
|
Spins and strikes relentlessly, hitting the opponent 2 to 4 times.
|
Friendly Beatdown
|
Physical
|
25
|
50
|
100%
|
Any Enemy
|
Gently beats the opponent into the ground, then gives them a little kiss on the forehead. Always leaves the target with at least 1 HP.
|
Guard Break
|
Physical
|
25
|
50
|
85%
|
Any Enemy
|
Breaks the opponent’s guard, slightly lowering their Defense.
|
Hydration Break
|
Status
|
15
|
—
|
—%
|
Self
|
Every good fighter knows hydration is key! A quick water break that heals 20 HP.
|
Mega Punch
|
Physical
|
10
|
120
|
100%
|
Any Enemy
|
A super-powered punch capable of shattering walls that sends the opponent flying. May cause paralysis.
|
Normalized
|
Physical
|
10
|
60
|
100%
|
Any Enemy
|
If all of the user's moves are Normal-type, this attack’s power is doubled.
|
Pokeball Go!!
|
Special
|
25
|
70
|
90%
|
Any Enemy
|
Attempts to capture the opposing Pokehero, but throws the Pokeball a bit too aggressively… Might scare the target.
|
Power Kick
|
Physical
|
15
|
130
|
80%
|
Any Enemy
|
Leaps from above to deliver a powerful kick. Hurts the user if it fails.
|
Quick Tackle
|
Physical
|
15
|
30
|
100%
|
Any Enemy
|
A tackle that catches the opponent off guard. Attacks first.
|
Scream of Pain
|
Special
|
25
|
20
|
100%
|
All Enemies
|
The user shrieks out in pain, even though nothing happened to them. Makes the opponents question their life choices. May cause paralysis.
|
Self-Pity
|
Status
|
25
|
—
|
—%
|
Any Enemy
|
You’re bad. Might as well admit it. Moderately lowers the target's Attack. Slightly lowers the user’s Accuracy.
|
Slap
|
Physical
|
30
|
25
|
100%
|
Any Enemy
|
A solid smack to the face.
|
Spit
|
Special
|
25
|
45
|
95%
|
Any Enemy
|
Aim for the eyes!
|
The Attack That Did 50 Damage
|
Physical
|
30
|
—
|
—%
|
Any Enemy
|
Everything Is In The Name.
|
Threat
|
Status
|
15
|
—
|
50%
|
All Enemies
|
Paralyzes the opponents.
|
Trip
|
Physical
|
30
|
20
|
95%
|
Any Enemy
|
Mean Tackle
|
Ultimate Smash
|
Physical
|
5
|
110
|
—%
|
Any Enemy
|
An attack that combines immense physical power with deadly precision. This move never misses.
|
Violent Doping
|
Status
|
30
|
—
|
—%
|
Self
|
Injects a performance-enhancing substance just shy of the lethal dose. Largely raises attack. If used multiple times, or after the use of an X Attack, the user will be knocked out.
|
|
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